How to implement general Erlang server that can become any kind of specific server











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Currently I'm experimenting with Erlang and would like to implement a kind of universal server (like this one) described by Joe Armstrong. The general idea is to create a general server that we can later tell to become a specific one, like this:



universal_server() ->
receive
{become, F} ->
F()
end.


And some specific server:



factorial_server() ->
receive
{From, N} ->
From ! factorial(N),
factorial_server()
end.

factorial(0) -> 1;
factorial(N) -> N * factorial(N-1).


And finally send a "become factorial server" message to the universal server:



test() ->
Pid = spawn(fun universal_server/0),
Pid ! {become, fun factorial_server/0},
Pid ! {self(), 50},
receive
X -> X
end.


What I would like to do is to implement a universal server that can accept multiple subsequent "become" messages (so that I could send a "become factorial server" message and then a "become other kind of specific server" message...).



A naive approach is to require that every specific server implementation will include the {become, F} pattern in a receive clause. Maybe I could have a behavior that defines the general shape of all specific servers (containing the {become, F} clause) and propagates other messages forward to callbacks.



My question is, how to implement such a case in a clean, smart way?










share|improve this question
























  • Instead of calling F on become, spawn it as another server (let's call it server F). Continue to wait for become messages but on any other message pass it along to server F.
    – pdexter
    Nov 9 at 11:44















up vote
0
down vote

favorite












Currently I'm experimenting with Erlang and would like to implement a kind of universal server (like this one) described by Joe Armstrong. The general idea is to create a general server that we can later tell to become a specific one, like this:



universal_server() ->
receive
{become, F} ->
F()
end.


And some specific server:



factorial_server() ->
receive
{From, N} ->
From ! factorial(N),
factorial_server()
end.

factorial(0) -> 1;
factorial(N) -> N * factorial(N-1).


And finally send a "become factorial server" message to the universal server:



test() ->
Pid = spawn(fun universal_server/0),
Pid ! {become, fun factorial_server/0},
Pid ! {self(), 50},
receive
X -> X
end.


What I would like to do is to implement a universal server that can accept multiple subsequent "become" messages (so that I could send a "become factorial server" message and then a "become other kind of specific server" message...).



A naive approach is to require that every specific server implementation will include the {become, F} pattern in a receive clause. Maybe I could have a behavior that defines the general shape of all specific servers (containing the {become, F} clause) and propagates other messages forward to callbacks.



My question is, how to implement such a case in a clean, smart way?










share|improve this question
























  • Instead of calling F on become, spawn it as another server (let's call it server F). Continue to wait for become messages but on any other message pass it along to server F.
    – pdexter
    Nov 9 at 11:44













up vote
0
down vote

favorite









up vote
0
down vote

favorite











Currently I'm experimenting with Erlang and would like to implement a kind of universal server (like this one) described by Joe Armstrong. The general idea is to create a general server that we can later tell to become a specific one, like this:



universal_server() ->
receive
{become, F} ->
F()
end.


And some specific server:



factorial_server() ->
receive
{From, N} ->
From ! factorial(N),
factorial_server()
end.

factorial(0) -> 1;
factorial(N) -> N * factorial(N-1).


And finally send a "become factorial server" message to the universal server:



test() ->
Pid = spawn(fun universal_server/0),
Pid ! {become, fun factorial_server/0},
Pid ! {self(), 50},
receive
X -> X
end.


What I would like to do is to implement a universal server that can accept multiple subsequent "become" messages (so that I could send a "become factorial server" message and then a "become other kind of specific server" message...).



A naive approach is to require that every specific server implementation will include the {become, F} pattern in a receive clause. Maybe I could have a behavior that defines the general shape of all specific servers (containing the {become, F} clause) and propagates other messages forward to callbacks.



My question is, how to implement such a case in a clean, smart way?










share|improve this question















Currently I'm experimenting with Erlang and would like to implement a kind of universal server (like this one) described by Joe Armstrong. The general idea is to create a general server that we can later tell to become a specific one, like this:



universal_server() ->
receive
{become, F} ->
F()
end.


And some specific server:



factorial_server() ->
receive
{From, N} ->
From ! factorial(N),
factorial_server()
end.

factorial(0) -> 1;
factorial(N) -> N * factorial(N-1).


And finally send a "become factorial server" message to the universal server:



test() ->
Pid = spawn(fun universal_server/0),
Pid ! {become, fun factorial_server/0},
Pid ! {self(), 50},
receive
X -> X
end.


What I would like to do is to implement a universal server that can accept multiple subsequent "become" messages (so that I could send a "become factorial server" message and then a "become other kind of specific server" message...).



A naive approach is to require that every specific server implementation will include the {become, F} pattern in a receive clause. Maybe I could have a behavior that defines the general shape of all specific servers (containing the {become, F} clause) and propagates other messages forward to callbacks.



My question is, how to implement such a case in a clean, smart way?







erlang






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edited Nov 9 at 21:43









Steve Vinoski

16.2k32133




16.2k32133










asked Nov 9 at 11:13









Kamil

31




31












  • Instead of calling F on become, spawn it as another server (let's call it server F). Continue to wait for become messages but on any other message pass it along to server F.
    – pdexter
    Nov 9 at 11:44


















  • Instead of calling F on become, spawn it as another server (let's call it server F). Continue to wait for become messages but on any other message pass it along to server F.
    – pdexter
    Nov 9 at 11:44
















Instead of calling F on become, spawn it as another server (let's call it server F). Continue to wait for become messages but on any other message pass it along to server F.
– pdexter
Nov 9 at 11:44




Instead of calling F on become, spawn it as another server (let's call it server F). Continue to wait for become messages but on any other message pass it along to server F.
– pdexter
Nov 9 at 11:44












1 Answer
1






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oldest

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up vote
0
down vote



accepted










Here is mine:



-module(myserver).
-export([start/0, init/0]).


start() ->
erlang:spawn_link(?MODULE, init, ).


init() ->
State = undefined, % You may want to do something at startup
loop(State).
% if something went wrong comment above line and uncomment below line:
% exit(element(2, catch loop(State))).


loop(MyState) ->
Msg =
receive
Any ->
Any
end,
handle_message(Msg, MyState).

% We got a message for becoming something:
handle_message({become, Mod, InitArgument}, _) ->
% Also our callback may want to do something at startup:
CallbackState = Mod:init(InitArgument),
loop({Mod, CallbackState});
% We got a message and we have a callback:
handle_message(Other, {Mod, CallbackState}) ->
case Mod:handle_message(Other, CallbackState) of
stop ->
loop(undefined);
NewCallbackState ->
loop({Mod, NewCallbackState})
end;
% We got a message and we Don't have a callback:
handle_message(Other, undefined) ->
io:format("Don't have any callback for handling ~p~n", [Other]),
loop(undefined).


Also I wrote a simple counter program for my server:



-module(counter).
-export([init/1, handle_message/2]).


init(Start) ->
Start.

handle_message(inc, Number) ->
Number + 1;
handle_message(dec, Number) ->
Number - 1;
handle_message({From, what_is}, Number) ->
From ! Number;
handle_message(stop, _) ->
stop;
handle_message(Other, Number) ->
io:format("counter got unknown message ~p~n", [Other]),
Number.


Let's test them:



Eshell V10.1  (abort with ^G)
1> S = myserver:start().
<0.79.0>

2> S ! hello.
Don't have any callback for handling hello
hello

3> S ! {become, counter, 10}.
{become,counter,10}

4> S ! hi.
counter got unknown message hi
hi

5> S ! inc.
inc
6> S ! dec.
dec
7> S ! dec.
dec

8> S ! {self(), what_is}.
{<0.77.0>,what_is}

9> flush().
Shell got 9
ok

10> S ! stop.
stop

11> S ! inc.
Don't have any callback for handling inc
inc


What should we do to complete it?



As you can see, It's not a production ready code, We should:




  • Have a way to set a timeout for initialize.

  • Have a way to set process spawn options.

  • Have a way to registering process locally or globally or using custom process registries.

  • Call callback functions in try catch.

  • Make sure that a message reply is for current message passing, not for other message that our process sent it before! (what gen module provides as call).

  • Kill ourself when our starter process died and don't be a zombie process if starter is linked to us!

  • Call a function at the end for each callback and let them clean those things if they have (you can name it terminate).

  • Be compatible with OTP sys module, So we should defined its callback functions. see sys callback functions. Then we can turn our process to debug mode, see its I/O, change its state in reloading the code, etc.


Note that proc_lib and gen module can help you to do most of them.






share|improve this answer





















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    active

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    active

    oldest

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    up vote
    0
    down vote



    accepted










    Here is mine:



    -module(myserver).
    -export([start/0, init/0]).


    start() ->
    erlang:spawn_link(?MODULE, init, ).


    init() ->
    State = undefined, % You may want to do something at startup
    loop(State).
    % if something went wrong comment above line and uncomment below line:
    % exit(element(2, catch loop(State))).


    loop(MyState) ->
    Msg =
    receive
    Any ->
    Any
    end,
    handle_message(Msg, MyState).

    % We got a message for becoming something:
    handle_message({become, Mod, InitArgument}, _) ->
    % Also our callback may want to do something at startup:
    CallbackState = Mod:init(InitArgument),
    loop({Mod, CallbackState});
    % We got a message and we have a callback:
    handle_message(Other, {Mod, CallbackState}) ->
    case Mod:handle_message(Other, CallbackState) of
    stop ->
    loop(undefined);
    NewCallbackState ->
    loop({Mod, NewCallbackState})
    end;
    % We got a message and we Don't have a callback:
    handle_message(Other, undefined) ->
    io:format("Don't have any callback for handling ~p~n", [Other]),
    loop(undefined).


    Also I wrote a simple counter program for my server:



    -module(counter).
    -export([init/1, handle_message/2]).


    init(Start) ->
    Start.

    handle_message(inc, Number) ->
    Number + 1;
    handle_message(dec, Number) ->
    Number - 1;
    handle_message({From, what_is}, Number) ->
    From ! Number;
    handle_message(stop, _) ->
    stop;
    handle_message(Other, Number) ->
    io:format("counter got unknown message ~p~n", [Other]),
    Number.


    Let's test them:



    Eshell V10.1  (abort with ^G)
    1> S = myserver:start().
    <0.79.0>

    2> S ! hello.
    Don't have any callback for handling hello
    hello

    3> S ! {become, counter, 10}.
    {become,counter,10}

    4> S ! hi.
    counter got unknown message hi
    hi

    5> S ! inc.
    inc
    6> S ! dec.
    dec
    7> S ! dec.
    dec

    8> S ! {self(), what_is}.
    {<0.77.0>,what_is}

    9> flush().
    Shell got 9
    ok

    10> S ! stop.
    stop

    11> S ! inc.
    Don't have any callback for handling inc
    inc


    What should we do to complete it?



    As you can see, It's not a production ready code, We should:




    • Have a way to set a timeout for initialize.

    • Have a way to set process spawn options.

    • Have a way to registering process locally or globally or using custom process registries.

    • Call callback functions in try catch.

    • Make sure that a message reply is for current message passing, not for other message that our process sent it before! (what gen module provides as call).

    • Kill ourself when our starter process died and don't be a zombie process if starter is linked to us!

    • Call a function at the end for each callback and let them clean those things if they have (you can name it terminate).

    • Be compatible with OTP sys module, So we should defined its callback functions. see sys callback functions. Then we can turn our process to debug mode, see its I/O, change its state in reloading the code, etc.


    Note that proc_lib and gen module can help you to do most of them.






    share|improve this answer

























      up vote
      0
      down vote



      accepted










      Here is mine:



      -module(myserver).
      -export([start/0, init/0]).


      start() ->
      erlang:spawn_link(?MODULE, init, ).


      init() ->
      State = undefined, % You may want to do something at startup
      loop(State).
      % if something went wrong comment above line and uncomment below line:
      % exit(element(2, catch loop(State))).


      loop(MyState) ->
      Msg =
      receive
      Any ->
      Any
      end,
      handle_message(Msg, MyState).

      % We got a message for becoming something:
      handle_message({become, Mod, InitArgument}, _) ->
      % Also our callback may want to do something at startup:
      CallbackState = Mod:init(InitArgument),
      loop({Mod, CallbackState});
      % We got a message and we have a callback:
      handle_message(Other, {Mod, CallbackState}) ->
      case Mod:handle_message(Other, CallbackState) of
      stop ->
      loop(undefined);
      NewCallbackState ->
      loop({Mod, NewCallbackState})
      end;
      % We got a message and we Don't have a callback:
      handle_message(Other, undefined) ->
      io:format("Don't have any callback for handling ~p~n", [Other]),
      loop(undefined).


      Also I wrote a simple counter program for my server:



      -module(counter).
      -export([init/1, handle_message/2]).


      init(Start) ->
      Start.

      handle_message(inc, Number) ->
      Number + 1;
      handle_message(dec, Number) ->
      Number - 1;
      handle_message({From, what_is}, Number) ->
      From ! Number;
      handle_message(stop, _) ->
      stop;
      handle_message(Other, Number) ->
      io:format("counter got unknown message ~p~n", [Other]),
      Number.


      Let's test them:



      Eshell V10.1  (abort with ^G)
      1> S = myserver:start().
      <0.79.0>

      2> S ! hello.
      Don't have any callback for handling hello
      hello

      3> S ! {become, counter, 10}.
      {become,counter,10}

      4> S ! hi.
      counter got unknown message hi
      hi

      5> S ! inc.
      inc
      6> S ! dec.
      dec
      7> S ! dec.
      dec

      8> S ! {self(), what_is}.
      {<0.77.0>,what_is}

      9> flush().
      Shell got 9
      ok

      10> S ! stop.
      stop

      11> S ! inc.
      Don't have any callback for handling inc
      inc


      What should we do to complete it?



      As you can see, It's not a production ready code, We should:




      • Have a way to set a timeout for initialize.

      • Have a way to set process spawn options.

      • Have a way to registering process locally or globally or using custom process registries.

      • Call callback functions in try catch.

      • Make sure that a message reply is for current message passing, not for other message that our process sent it before! (what gen module provides as call).

      • Kill ourself when our starter process died and don't be a zombie process if starter is linked to us!

      • Call a function at the end for each callback and let them clean those things if they have (you can name it terminate).

      • Be compatible with OTP sys module, So we should defined its callback functions. see sys callback functions. Then we can turn our process to debug mode, see its I/O, change its state in reloading the code, etc.


      Note that proc_lib and gen module can help you to do most of them.






      share|improve this answer























        up vote
        0
        down vote



        accepted







        up vote
        0
        down vote



        accepted






        Here is mine:



        -module(myserver).
        -export([start/0, init/0]).


        start() ->
        erlang:spawn_link(?MODULE, init, ).


        init() ->
        State = undefined, % You may want to do something at startup
        loop(State).
        % if something went wrong comment above line and uncomment below line:
        % exit(element(2, catch loop(State))).


        loop(MyState) ->
        Msg =
        receive
        Any ->
        Any
        end,
        handle_message(Msg, MyState).

        % We got a message for becoming something:
        handle_message({become, Mod, InitArgument}, _) ->
        % Also our callback may want to do something at startup:
        CallbackState = Mod:init(InitArgument),
        loop({Mod, CallbackState});
        % We got a message and we have a callback:
        handle_message(Other, {Mod, CallbackState}) ->
        case Mod:handle_message(Other, CallbackState) of
        stop ->
        loop(undefined);
        NewCallbackState ->
        loop({Mod, NewCallbackState})
        end;
        % We got a message and we Don't have a callback:
        handle_message(Other, undefined) ->
        io:format("Don't have any callback for handling ~p~n", [Other]),
        loop(undefined).


        Also I wrote a simple counter program for my server:



        -module(counter).
        -export([init/1, handle_message/2]).


        init(Start) ->
        Start.

        handle_message(inc, Number) ->
        Number + 1;
        handle_message(dec, Number) ->
        Number - 1;
        handle_message({From, what_is}, Number) ->
        From ! Number;
        handle_message(stop, _) ->
        stop;
        handle_message(Other, Number) ->
        io:format("counter got unknown message ~p~n", [Other]),
        Number.


        Let's test them:



        Eshell V10.1  (abort with ^G)
        1> S = myserver:start().
        <0.79.0>

        2> S ! hello.
        Don't have any callback for handling hello
        hello

        3> S ! {become, counter, 10}.
        {become,counter,10}

        4> S ! hi.
        counter got unknown message hi
        hi

        5> S ! inc.
        inc
        6> S ! dec.
        dec
        7> S ! dec.
        dec

        8> S ! {self(), what_is}.
        {<0.77.0>,what_is}

        9> flush().
        Shell got 9
        ok

        10> S ! stop.
        stop

        11> S ! inc.
        Don't have any callback for handling inc
        inc


        What should we do to complete it?



        As you can see, It's not a production ready code, We should:




        • Have a way to set a timeout for initialize.

        • Have a way to set process spawn options.

        • Have a way to registering process locally or globally or using custom process registries.

        • Call callback functions in try catch.

        • Make sure that a message reply is for current message passing, not for other message that our process sent it before! (what gen module provides as call).

        • Kill ourself when our starter process died and don't be a zombie process if starter is linked to us!

        • Call a function at the end for each callback and let them clean those things if they have (you can name it terminate).

        • Be compatible with OTP sys module, So we should defined its callback functions. see sys callback functions. Then we can turn our process to debug mode, see its I/O, change its state in reloading the code, etc.


        Note that proc_lib and gen module can help you to do most of them.






        share|improve this answer












        Here is mine:



        -module(myserver).
        -export([start/0, init/0]).


        start() ->
        erlang:spawn_link(?MODULE, init, ).


        init() ->
        State = undefined, % You may want to do something at startup
        loop(State).
        % if something went wrong comment above line and uncomment below line:
        % exit(element(2, catch loop(State))).


        loop(MyState) ->
        Msg =
        receive
        Any ->
        Any
        end,
        handle_message(Msg, MyState).

        % We got a message for becoming something:
        handle_message({become, Mod, InitArgument}, _) ->
        % Also our callback may want to do something at startup:
        CallbackState = Mod:init(InitArgument),
        loop({Mod, CallbackState});
        % We got a message and we have a callback:
        handle_message(Other, {Mod, CallbackState}) ->
        case Mod:handle_message(Other, CallbackState) of
        stop ->
        loop(undefined);
        NewCallbackState ->
        loop({Mod, NewCallbackState})
        end;
        % We got a message and we Don't have a callback:
        handle_message(Other, undefined) ->
        io:format("Don't have any callback for handling ~p~n", [Other]),
        loop(undefined).


        Also I wrote a simple counter program for my server:



        -module(counter).
        -export([init/1, handle_message/2]).


        init(Start) ->
        Start.

        handle_message(inc, Number) ->
        Number + 1;
        handle_message(dec, Number) ->
        Number - 1;
        handle_message({From, what_is}, Number) ->
        From ! Number;
        handle_message(stop, _) ->
        stop;
        handle_message(Other, Number) ->
        io:format("counter got unknown message ~p~n", [Other]),
        Number.


        Let's test them:



        Eshell V10.1  (abort with ^G)
        1> S = myserver:start().
        <0.79.0>

        2> S ! hello.
        Don't have any callback for handling hello
        hello

        3> S ! {become, counter, 10}.
        {become,counter,10}

        4> S ! hi.
        counter got unknown message hi
        hi

        5> S ! inc.
        inc
        6> S ! dec.
        dec
        7> S ! dec.
        dec

        8> S ! {self(), what_is}.
        {<0.77.0>,what_is}

        9> flush().
        Shell got 9
        ok

        10> S ! stop.
        stop

        11> S ! inc.
        Don't have any callback for handling inc
        inc


        What should we do to complete it?



        As you can see, It's not a production ready code, We should:




        • Have a way to set a timeout for initialize.

        • Have a way to set process spawn options.

        • Have a way to registering process locally or globally or using custom process registries.

        • Call callback functions in try catch.

        • Make sure that a message reply is for current message passing, not for other message that our process sent it before! (what gen module provides as call).

        • Kill ourself when our starter process died and don't be a zombie process if starter is linked to us!

        • Call a function at the end for each callback and let them clean those things if they have (you can name it terminate).

        • Be compatible with OTP sys module, So we should defined its callback functions. see sys callback functions. Then we can turn our process to debug mode, see its I/O, change its state in reloading the code, etc.


        Note that proc_lib and gen module can help you to do most of them.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 9 at 23:25









        Pouriya

        1,092313




        1,092313






























             

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