How to implement general Erlang server that can become any kind of specific server
up vote
0
down vote
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Currently I'm experimenting with Erlang and would like to implement a kind of universal server (like this one) described by Joe Armstrong. The general idea is to create a general server that we can later tell to become a specific one, like this:
universal_server() ->
receive
{become, F} ->
F()
end.
And some specific server:
factorial_server() ->
receive
{From, N} ->
From ! factorial(N),
factorial_server()
end.
factorial(0) -> 1;
factorial(N) -> N * factorial(N-1).
And finally send a "become factorial server" message to the universal server:
test() ->
Pid = spawn(fun universal_server/0),
Pid ! {become, fun factorial_server/0},
Pid ! {self(), 50},
receive
X -> X
end.
What I would like to do is to implement a universal server that can accept multiple subsequent "become" messages (so that I could send a "become factorial server" message and then a "become other kind of specific server" message...).
A naive approach is to require that every specific server implementation will include the {become, F}
pattern in a receive
clause. Maybe I could have a behavior that defines the general shape of all specific servers (containing the {become, F}
clause) and propagates other messages forward to callbacks.
My question is, how to implement such a case in a clean, smart way?
erlang
add a comment |
up vote
0
down vote
favorite
Currently I'm experimenting with Erlang and would like to implement a kind of universal server (like this one) described by Joe Armstrong. The general idea is to create a general server that we can later tell to become a specific one, like this:
universal_server() ->
receive
{become, F} ->
F()
end.
And some specific server:
factorial_server() ->
receive
{From, N} ->
From ! factorial(N),
factorial_server()
end.
factorial(0) -> 1;
factorial(N) -> N * factorial(N-1).
And finally send a "become factorial server" message to the universal server:
test() ->
Pid = spawn(fun universal_server/0),
Pid ! {become, fun factorial_server/0},
Pid ! {self(), 50},
receive
X -> X
end.
What I would like to do is to implement a universal server that can accept multiple subsequent "become" messages (so that I could send a "become factorial server" message and then a "become other kind of specific server" message...).
A naive approach is to require that every specific server implementation will include the {become, F}
pattern in a receive
clause. Maybe I could have a behavior that defines the general shape of all specific servers (containing the {become, F}
clause) and propagates other messages forward to callbacks.
My question is, how to implement such a case in a clean, smart way?
erlang
Instead of callingF
onbecome
, spawn it as another server (let's call it server F). Continue to wait forbecome
messages but on any other message pass it along to server F.
– pdexter
Nov 9 at 11:44
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
Currently I'm experimenting with Erlang and would like to implement a kind of universal server (like this one) described by Joe Armstrong. The general idea is to create a general server that we can later tell to become a specific one, like this:
universal_server() ->
receive
{become, F} ->
F()
end.
And some specific server:
factorial_server() ->
receive
{From, N} ->
From ! factorial(N),
factorial_server()
end.
factorial(0) -> 1;
factorial(N) -> N * factorial(N-1).
And finally send a "become factorial server" message to the universal server:
test() ->
Pid = spawn(fun universal_server/0),
Pid ! {become, fun factorial_server/0},
Pid ! {self(), 50},
receive
X -> X
end.
What I would like to do is to implement a universal server that can accept multiple subsequent "become" messages (so that I could send a "become factorial server" message and then a "become other kind of specific server" message...).
A naive approach is to require that every specific server implementation will include the {become, F}
pattern in a receive
clause. Maybe I could have a behavior that defines the general shape of all specific servers (containing the {become, F}
clause) and propagates other messages forward to callbacks.
My question is, how to implement such a case in a clean, smart way?
erlang
Currently I'm experimenting with Erlang and would like to implement a kind of universal server (like this one) described by Joe Armstrong. The general idea is to create a general server that we can later tell to become a specific one, like this:
universal_server() ->
receive
{become, F} ->
F()
end.
And some specific server:
factorial_server() ->
receive
{From, N} ->
From ! factorial(N),
factorial_server()
end.
factorial(0) -> 1;
factorial(N) -> N * factorial(N-1).
And finally send a "become factorial server" message to the universal server:
test() ->
Pid = spawn(fun universal_server/0),
Pid ! {become, fun factorial_server/0},
Pid ! {self(), 50},
receive
X -> X
end.
What I would like to do is to implement a universal server that can accept multiple subsequent "become" messages (so that I could send a "become factorial server" message and then a "become other kind of specific server" message...).
A naive approach is to require that every specific server implementation will include the {become, F}
pattern in a receive
clause. Maybe I could have a behavior that defines the general shape of all specific servers (containing the {become, F}
clause) and propagates other messages forward to callbacks.
My question is, how to implement such a case in a clean, smart way?
erlang
erlang
edited Nov 9 at 21:43
Steve Vinoski
16.2k32133
16.2k32133
asked Nov 9 at 11:13
Kamil
31
31
Instead of callingF
onbecome
, spawn it as another server (let's call it server F). Continue to wait forbecome
messages but on any other message pass it along to server F.
– pdexter
Nov 9 at 11:44
add a comment |
Instead of callingF
onbecome
, spawn it as another server (let's call it server F). Continue to wait forbecome
messages but on any other message pass it along to server F.
– pdexter
Nov 9 at 11:44
Instead of calling
F
on become
, spawn it as another server (let's call it server F). Continue to wait for become
messages but on any other message pass it along to server F.– pdexter
Nov 9 at 11:44
Instead of calling
F
on become
, spawn it as another server (let's call it server F). Continue to wait for become
messages but on any other message pass it along to server F.– pdexter
Nov 9 at 11:44
add a comment |
1 Answer
1
active
oldest
votes
up vote
0
down vote
accepted
Here is mine:
-module(myserver).
-export([start/0, init/0]).
start() ->
erlang:spawn_link(?MODULE, init, ).
init() ->
State = undefined, % You may want to do something at startup
loop(State).
% if something went wrong comment above line and uncomment below line:
% exit(element(2, catch loop(State))).
loop(MyState) ->
Msg =
receive
Any ->
Any
end,
handle_message(Msg, MyState).
% We got a message for becoming something:
handle_message({become, Mod, InitArgument}, _) ->
% Also our callback may want to do something at startup:
CallbackState = Mod:init(InitArgument),
loop({Mod, CallbackState});
% We got a message and we have a callback:
handle_message(Other, {Mod, CallbackState}) ->
case Mod:handle_message(Other, CallbackState) of
stop ->
loop(undefined);
NewCallbackState ->
loop({Mod, NewCallbackState})
end;
% We got a message and we Don't have a callback:
handle_message(Other, undefined) ->
io:format("Don't have any callback for handling ~p~n", [Other]),
loop(undefined).
Also I wrote a simple counter
program for my server:
-module(counter).
-export([init/1, handle_message/2]).
init(Start) ->
Start.
handle_message(inc, Number) ->
Number + 1;
handle_message(dec, Number) ->
Number - 1;
handle_message({From, what_is}, Number) ->
From ! Number;
handle_message(stop, _) ->
stop;
handle_message(Other, Number) ->
io:format("counter got unknown message ~p~n", [Other]),
Number.
Let's test them:
Eshell V10.1 (abort with ^G)
1> S = myserver:start().
<0.79.0>
2> S ! hello.
Don't have any callback for handling hello
hello
3> S ! {become, counter, 10}.
{become,counter,10}
4> S ! hi.
counter got unknown message hi
hi
5> S ! inc.
inc
6> S ! dec.
dec
7> S ! dec.
dec
8> S ! {self(), what_is}.
{<0.77.0>,what_is}
9> flush().
Shell got 9
ok
10> S ! stop.
stop
11> S ! inc.
Don't have any callback for handling inc
inc
What should we do to complete it?
As you can see, It's not a production ready code, We should:
- Have a way to set a timeout for initialize.
- Have a way to set process spawn options.
- Have a way to registering process locally or globally or using custom process registries.
- Call callback functions in
try catch
. - Make sure that a message reply is for current message passing, not for other message that our process sent it before! (what
gen
module provides ascall
). - Kill ourself when our starter process died and don't be a zombie process if starter is linked to us!
- Call a function at the end for each callback and let them clean those things if they have (you can name it
terminate
). - Be compatible with OTP
sys
module, So we should defined its callback functions. see sys callback functions. Then we can turn our process to debug mode, see its I/O, change its state in reloading the code, etc.
Note that proc_lib
and gen
module can help you to do most of them.
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
accepted
Here is mine:
-module(myserver).
-export([start/0, init/0]).
start() ->
erlang:spawn_link(?MODULE, init, ).
init() ->
State = undefined, % You may want to do something at startup
loop(State).
% if something went wrong comment above line and uncomment below line:
% exit(element(2, catch loop(State))).
loop(MyState) ->
Msg =
receive
Any ->
Any
end,
handle_message(Msg, MyState).
% We got a message for becoming something:
handle_message({become, Mod, InitArgument}, _) ->
% Also our callback may want to do something at startup:
CallbackState = Mod:init(InitArgument),
loop({Mod, CallbackState});
% We got a message and we have a callback:
handle_message(Other, {Mod, CallbackState}) ->
case Mod:handle_message(Other, CallbackState) of
stop ->
loop(undefined);
NewCallbackState ->
loop({Mod, NewCallbackState})
end;
% We got a message and we Don't have a callback:
handle_message(Other, undefined) ->
io:format("Don't have any callback for handling ~p~n", [Other]),
loop(undefined).
Also I wrote a simple counter
program for my server:
-module(counter).
-export([init/1, handle_message/2]).
init(Start) ->
Start.
handle_message(inc, Number) ->
Number + 1;
handle_message(dec, Number) ->
Number - 1;
handle_message({From, what_is}, Number) ->
From ! Number;
handle_message(stop, _) ->
stop;
handle_message(Other, Number) ->
io:format("counter got unknown message ~p~n", [Other]),
Number.
Let's test them:
Eshell V10.1 (abort with ^G)
1> S = myserver:start().
<0.79.0>
2> S ! hello.
Don't have any callback for handling hello
hello
3> S ! {become, counter, 10}.
{become,counter,10}
4> S ! hi.
counter got unknown message hi
hi
5> S ! inc.
inc
6> S ! dec.
dec
7> S ! dec.
dec
8> S ! {self(), what_is}.
{<0.77.0>,what_is}
9> flush().
Shell got 9
ok
10> S ! stop.
stop
11> S ! inc.
Don't have any callback for handling inc
inc
What should we do to complete it?
As you can see, It's not a production ready code, We should:
- Have a way to set a timeout for initialize.
- Have a way to set process spawn options.
- Have a way to registering process locally or globally or using custom process registries.
- Call callback functions in
try catch
. - Make sure that a message reply is for current message passing, not for other message that our process sent it before! (what
gen
module provides ascall
). - Kill ourself when our starter process died and don't be a zombie process if starter is linked to us!
- Call a function at the end for each callback and let them clean those things if they have (you can name it
terminate
). - Be compatible with OTP
sys
module, So we should defined its callback functions. see sys callback functions. Then we can turn our process to debug mode, see its I/O, change its state in reloading the code, etc.
Note that proc_lib
and gen
module can help you to do most of them.
add a comment |
up vote
0
down vote
accepted
Here is mine:
-module(myserver).
-export([start/0, init/0]).
start() ->
erlang:spawn_link(?MODULE, init, ).
init() ->
State = undefined, % You may want to do something at startup
loop(State).
% if something went wrong comment above line and uncomment below line:
% exit(element(2, catch loop(State))).
loop(MyState) ->
Msg =
receive
Any ->
Any
end,
handle_message(Msg, MyState).
% We got a message for becoming something:
handle_message({become, Mod, InitArgument}, _) ->
% Also our callback may want to do something at startup:
CallbackState = Mod:init(InitArgument),
loop({Mod, CallbackState});
% We got a message and we have a callback:
handle_message(Other, {Mod, CallbackState}) ->
case Mod:handle_message(Other, CallbackState) of
stop ->
loop(undefined);
NewCallbackState ->
loop({Mod, NewCallbackState})
end;
% We got a message and we Don't have a callback:
handle_message(Other, undefined) ->
io:format("Don't have any callback for handling ~p~n", [Other]),
loop(undefined).
Also I wrote a simple counter
program for my server:
-module(counter).
-export([init/1, handle_message/2]).
init(Start) ->
Start.
handle_message(inc, Number) ->
Number + 1;
handle_message(dec, Number) ->
Number - 1;
handle_message({From, what_is}, Number) ->
From ! Number;
handle_message(stop, _) ->
stop;
handle_message(Other, Number) ->
io:format("counter got unknown message ~p~n", [Other]),
Number.
Let's test them:
Eshell V10.1 (abort with ^G)
1> S = myserver:start().
<0.79.0>
2> S ! hello.
Don't have any callback for handling hello
hello
3> S ! {become, counter, 10}.
{become,counter,10}
4> S ! hi.
counter got unknown message hi
hi
5> S ! inc.
inc
6> S ! dec.
dec
7> S ! dec.
dec
8> S ! {self(), what_is}.
{<0.77.0>,what_is}
9> flush().
Shell got 9
ok
10> S ! stop.
stop
11> S ! inc.
Don't have any callback for handling inc
inc
What should we do to complete it?
As you can see, It's not a production ready code, We should:
- Have a way to set a timeout for initialize.
- Have a way to set process spawn options.
- Have a way to registering process locally or globally or using custom process registries.
- Call callback functions in
try catch
. - Make sure that a message reply is for current message passing, not for other message that our process sent it before! (what
gen
module provides ascall
). - Kill ourself when our starter process died and don't be a zombie process if starter is linked to us!
- Call a function at the end for each callback and let them clean those things if they have (you can name it
terminate
). - Be compatible with OTP
sys
module, So we should defined its callback functions. see sys callback functions. Then we can turn our process to debug mode, see its I/O, change its state in reloading the code, etc.
Note that proc_lib
and gen
module can help you to do most of them.
add a comment |
up vote
0
down vote
accepted
up vote
0
down vote
accepted
Here is mine:
-module(myserver).
-export([start/0, init/0]).
start() ->
erlang:spawn_link(?MODULE, init, ).
init() ->
State = undefined, % You may want to do something at startup
loop(State).
% if something went wrong comment above line and uncomment below line:
% exit(element(2, catch loop(State))).
loop(MyState) ->
Msg =
receive
Any ->
Any
end,
handle_message(Msg, MyState).
% We got a message for becoming something:
handle_message({become, Mod, InitArgument}, _) ->
% Also our callback may want to do something at startup:
CallbackState = Mod:init(InitArgument),
loop({Mod, CallbackState});
% We got a message and we have a callback:
handle_message(Other, {Mod, CallbackState}) ->
case Mod:handle_message(Other, CallbackState) of
stop ->
loop(undefined);
NewCallbackState ->
loop({Mod, NewCallbackState})
end;
% We got a message and we Don't have a callback:
handle_message(Other, undefined) ->
io:format("Don't have any callback for handling ~p~n", [Other]),
loop(undefined).
Also I wrote a simple counter
program for my server:
-module(counter).
-export([init/1, handle_message/2]).
init(Start) ->
Start.
handle_message(inc, Number) ->
Number + 1;
handle_message(dec, Number) ->
Number - 1;
handle_message({From, what_is}, Number) ->
From ! Number;
handle_message(stop, _) ->
stop;
handle_message(Other, Number) ->
io:format("counter got unknown message ~p~n", [Other]),
Number.
Let's test them:
Eshell V10.1 (abort with ^G)
1> S = myserver:start().
<0.79.0>
2> S ! hello.
Don't have any callback for handling hello
hello
3> S ! {become, counter, 10}.
{become,counter,10}
4> S ! hi.
counter got unknown message hi
hi
5> S ! inc.
inc
6> S ! dec.
dec
7> S ! dec.
dec
8> S ! {self(), what_is}.
{<0.77.0>,what_is}
9> flush().
Shell got 9
ok
10> S ! stop.
stop
11> S ! inc.
Don't have any callback for handling inc
inc
What should we do to complete it?
As you can see, It's not a production ready code, We should:
- Have a way to set a timeout for initialize.
- Have a way to set process spawn options.
- Have a way to registering process locally or globally or using custom process registries.
- Call callback functions in
try catch
. - Make sure that a message reply is for current message passing, not for other message that our process sent it before! (what
gen
module provides ascall
). - Kill ourself when our starter process died and don't be a zombie process if starter is linked to us!
- Call a function at the end for each callback and let them clean those things if they have (you can name it
terminate
). - Be compatible with OTP
sys
module, So we should defined its callback functions. see sys callback functions. Then we can turn our process to debug mode, see its I/O, change its state in reloading the code, etc.
Note that proc_lib
and gen
module can help you to do most of them.
Here is mine:
-module(myserver).
-export([start/0, init/0]).
start() ->
erlang:spawn_link(?MODULE, init, ).
init() ->
State = undefined, % You may want to do something at startup
loop(State).
% if something went wrong comment above line and uncomment below line:
% exit(element(2, catch loop(State))).
loop(MyState) ->
Msg =
receive
Any ->
Any
end,
handle_message(Msg, MyState).
% We got a message for becoming something:
handle_message({become, Mod, InitArgument}, _) ->
% Also our callback may want to do something at startup:
CallbackState = Mod:init(InitArgument),
loop({Mod, CallbackState});
% We got a message and we have a callback:
handle_message(Other, {Mod, CallbackState}) ->
case Mod:handle_message(Other, CallbackState) of
stop ->
loop(undefined);
NewCallbackState ->
loop({Mod, NewCallbackState})
end;
% We got a message and we Don't have a callback:
handle_message(Other, undefined) ->
io:format("Don't have any callback for handling ~p~n", [Other]),
loop(undefined).
Also I wrote a simple counter
program for my server:
-module(counter).
-export([init/1, handle_message/2]).
init(Start) ->
Start.
handle_message(inc, Number) ->
Number + 1;
handle_message(dec, Number) ->
Number - 1;
handle_message({From, what_is}, Number) ->
From ! Number;
handle_message(stop, _) ->
stop;
handle_message(Other, Number) ->
io:format("counter got unknown message ~p~n", [Other]),
Number.
Let's test them:
Eshell V10.1 (abort with ^G)
1> S = myserver:start().
<0.79.0>
2> S ! hello.
Don't have any callback for handling hello
hello
3> S ! {become, counter, 10}.
{become,counter,10}
4> S ! hi.
counter got unknown message hi
hi
5> S ! inc.
inc
6> S ! dec.
dec
7> S ! dec.
dec
8> S ! {self(), what_is}.
{<0.77.0>,what_is}
9> flush().
Shell got 9
ok
10> S ! stop.
stop
11> S ! inc.
Don't have any callback for handling inc
inc
What should we do to complete it?
As you can see, It's not a production ready code, We should:
- Have a way to set a timeout for initialize.
- Have a way to set process spawn options.
- Have a way to registering process locally or globally or using custom process registries.
- Call callback functions in
try catch
. - Make sure that a message reply is for current message passing, not for other message that our process sent it before! (what
gen
module provides ascall
). - Kill ourself when our starter process died and don't be a zombie process if starter is linked to us!
- Call a function at the end for each callback and let them clean those things if they have (you can name it
terminate
). - Be compatible with OTP
sys
module, So we should defined its callback functions. see sys callback functions. Then we can turn our process to debug mode, see its I/O, change its state in reloading the code, etc.
Note that proc_lib
and gen
module can help you to do most of them.
answered Nov 9 at 23:25
Pouriya
1,092313
1,092313
add a comment |
add a comment |
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Instead of calling
F
onbecome
, spawn it as another server (let's call it server F). Continue to wait forbecome
messages but on any other message pass it along to server F.– pdexter
Nov 9 at 11:44