Can't insert a breakpoint into shader when debug on vs with Nsight











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enter image description hereI already choose a drawcall in scrubber view,and vs said A breakpoint could not be inserted at this location when i click.



Here is my configuration:



VS2017
GLSL3.3
Nsight5.6
GTX 1070Ti










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  • 1




    Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
    – florent teppe
    Aug 7 at 12:12















up vote
0
down vote

favorite












enter image description hereI already choose a drawcall in scrubber view,and vs said A breakpoint could not be inserted at this location when i click.



Here is my configuration:



VS2017
GLSL3.3
Nsight5.6
GTX 1070Ti










share|improve this question


















  • 1




    Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
    – florent teppe
    Aug 7 at 12:12













up vote
0
down vote

favorite









up vote
0
down vote

favorite











enter image description hereI already choose a drawcall in scrubber view,and vs said A breakpoint could not be inserted at this location when i click.



Here is my configuration:



VS2017
GLSL3.3
Nsight5.6
GTX 1070Ti










share|improve this question













enter image description hereI already choose a drawcall in scrubber view,and vs said A breakpoint could not be inserted at this location when i click.



Here is my configuration:



VS2017
GLSL3.3
Nsight5.6
GTX 1070Ti







visual-studio opengl glsl shader nsight






share|improve this question













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asked Aug 7 at 7:57









Y.Lex

995




995








  • 1




    Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
    – florent teppe
    Aug 7 at 12:12














  • 1




    Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
    – florent teppe
    Aug 7 at 12:12








1




1




Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
– florent teppe
Aug 7 at 12:12




Are you sure you can insert breakpoints in shader code like that? From what I just read Nsight offers the possiility of having breakpoints in CUDA and even then it's a bit different from linear code.
– florent teppe
Aug 7 at 12:12












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Finally,I understand that the reason is that Nsight not support the architecture of my graphic card.So sad.






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    up vote
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    down vote













    Finally,I understand that the reason is that Nsight not support the architecture of my graphic card.So sad.






    share|improve this answer

























      up vote
      0
      down vote













      Finally,I understand that the reason is that Nsight not support the architecture of my graphic card.So sad.






      share|improve this answer























        up vote
        0
        down vote










        up vote
        0
        down vote









        Finally,I understand that the reason is that Nsight not support the architecture of my graphic card.So sad.






        share|improve this answer












        Finally,I understand that the reason is that Nsight not support the architecture of my graphic card.So sad.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Aug 8 at 9:51









        Y.Lex

        995




        995






























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