Making canvas visible out of canvas











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Is it possible to render canvas element out of own area?



In this example I draw a rectangle, which x-coordinate and y-coordinate is a negative value. Is it possible to render whole rectangle? overflow rule doesn't work here.



jsfiddle



html



<div class="container">
<div class="row">
<div class="col">
1 of 2
</div>
<div class="col main">
<canvas id="example" width="150" height="150"></canvas>
</div>
</div>
</div>


javascript



var canvas = document.getElementById("example");
var ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.rect(-30, -30, 150, 100);
ctx.fillStyle = "red";
ctx.fill();


css



.row {
background: CornflowerBlue;
margin-top: 20px;
}

.col {
padding: 0 !important;
border: solid 1px #6c757d;
padding: 10px;
}

.main, canvas {
overflow: visible;
}









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  • This is not possible. Think of a canvas an interactive image, it's just one element with it's set boundaries, everything inside it is a part of it (rather than a contained element that may be able to break the boundaries) However using a larger canvas and faking the "edge" of the canvas is a possible workaround.
    – DBS
    Nov 9 at 15:32












  • Maybe you should explain why do you need it for. Depending on the situation there may be some workarounds.
    – enxaneta
    Nov 9 at 16:53















up vote
0
down vote

favorite












Is it possible to render canvas element out of own area?



In this example I draw a rectangle, which x-coordinate and y-coordinate is a negative value. Is it possible to render whole rectangle? overflow rule doesn't work here.



jsfiddle



html



<div class="container">
<div class="row">
<div class="col">
1 of 2
</div>
<div class="col main">
<canvas id="example" width="150" height="150"></canvas>
</div>
</div>
</div>


javascript



var canvas = document.getElementById("example");
var ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.rect(-30, -30, 150, 100);
ctx.fillStyle = "red";
ctx.fill();


css



.row {
background: CornflowerBlue;
margin-top: 20px;
}

.col {
padding: 0 !important;
border: solid 1px #6c757d;
padding: 10px;
}

.main, canvas {
overflow: visible;
}









share|improve this question






















  • This is not possible. Think of a canvas an interactive image, it's just one element with it's set boundaries, everything inside it is a part of it (rather than a contained element that may be able to break the boundaries) However using a larger canvas and faking the "edge" of the canvas is a possible workaround.
    – DBS
    Nov 9 at 15:32












  • Maybe you should explain why do you need it for. Depending on the situation there may be some workarounds.
    – enxaneta
    Nov 9 at 16:53













up vote
0
down vote

favorite









up vote
0
down vote

favorite











Is it possible to render canvas element out of own area?



In this example I draw a rectangle, which x-coordinate and y-coordinate is a negative value. Is it possible to render whole rectangle? overflow rule doesn't work here.



jsfiddle



html



<div class="container">
<div class="row">
<div class="col">
1 of 2
</div>
<div class="col main">
<canvas id="example" width="150" height="150"></canvas>
</div>
</div>
</div>


javascript



var canvas = document.getElementById("example");
var ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.rect(-30, -30, 150, 100);
ctx.fillStyle = "red";
ctx.fill();


css



.row {
background: CornflowerBlue;
margin-top: 20px;
}

.col {
padding: 0 !important;
border: solid 1px #6c757d;
padding: 10px;
}

.main, canvas {
overflow: visible;
}









share|improve this question













Is it possible to render canvas element out of own area?



In this example I draw a rectangle, which x-coordinate and y-coordinate is a negative value. Is it possible to render whole rectangle? overflow rule doesn't work here.



jsfiddle



html



<div class="container">
<div class="row">
<div class="col">
1 of 2
</div>
<div class="col main">
<canvas id="example" width="150" height="150"></canvas>
</div>
</div>
</div>


javascript



var canvas = document.getElementById("example");
var ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.rect(-30, -30, 150, 100);
ctx.fillStyle = "red";
ctx.fill();


css



.row {
background: CornflowerBlue;
margin-top: 20px;
}

.col {
padding: 0 !important;
border: solid 1px #6c757d;
padding: 10px;
}

.main, canvas {
overflow: visible;
}






html css css3 html5-canvas






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share|improve this question











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asked Nov 9 at 15:28









Matt

9511352113




9511352113












  • This is not possible. Think of a canvas an interactive image, it's just one element with it's set boundaries, everything inside it is a part of it (rather than a contained element that may be able to break the boundaries) However using a larger canvas and faking the "edge" of the canvas is a possible workaround.
    – DBS
    Nov 9 at 15:32












  • Maybe you should explain why do you need it for. Depending on the situation there may be some workarounds.
    – enxaneta
    Nov 9 at 16:53


















  • This is not possible. Think of a canvas an interactive image, it's just one element with it's set boundaries, everything inside it is a part of it (rather than a contained element that may be able to break the boundaries) However using a larger canvas and faking the "edge" of the canvas is a possible workaround.
    – DBS
    Nov 9 at 15:32












  • Maybe you should explain why do you need it for. Depending on the situation there may be some workarounds.
    – enxaneta
    Nov 9 at 16:53
















This is not possible. Think of a canvas an interactive image, it's just one element with it's set boundaries, everything inside it is a part of it (rather than a contained element that may be able to break the boundaries) However using a larger canvas and faking the "edge" of the canvas is a possible workaround.
– DBS
Nov 9 at 15:32






This is not possible. Think of a canvas an interactive image, it's just one element with it's set boundaries, everything inside it is a part of it (rather than a contained element that may be able to break the boundaries) However using a larger canvas and faking the "edge" of the canvas is a possible workaround.
– DBS
Nov 9 at 15:32














Maybe you should explain why do you need it for. Depending on the situation there may be some workarounds.
– enxaneta
Nov 9 at 16:53




Maybe you should explain why do you need it for. Depending on the situation there may be some workarounds.
– enxaneta
Nov 9 at 16:53

















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