Force a loop to wait two functions run sequentially











up vote
1
down vote

favorite












I have two functions that must be invoked sequentially within a loop, which in the code will loop 3 times. In the second function I have some animations and I do not know how to make the loop wait for the animation of the second function to end so that the loop goes to the next iteration.



LOOP FUNCTION



function startGame(){
emptyTab();

$("#movimentos-text").html(0)
$('.time').show()
$('.painel-tabuleiro').show();
$(".btn-reinicio").text("Reiniciar")


for(var i = 0; i < 3; i ++){
generateRandomCandys()
emptyElements()
}

}


FIRST FUNCTION



function generateRandomCandys(){
var elements = $(".painel-tabuleiro").children("div");

for (var i = 1; i <= elements.length; i++) {
for (var j = elements[i-1].childElementCount; j < 7; j++) {
//... some logic
}
}
}
}


SECOND FUNCTION



function emptyElements(){
// ... some logic
$(".equalElement").fadeOut()
$(".equalElement").fadeIn()
$(".equalElement").fadeOut()
$(".equalElement").fadeIn()
$(".equalElement").fadeOut(function() {
$(".equalElement").remove()
})
}


I've already tried using async and await, promise, interval and timeout but nothing worked.
I want to know how to do this:



 for(var i = 0; i < 3; i ++){
run first: generateRandomCandys()
run second: emptyElements()
wait the emptyElements() animations finish to increase i
}









share|improve this question


















  • 2




    Your emptyElements is calling fadeOut and fadeIn over and over again synchronously, are you sure that's what you want? Seems a bit pointless
    – CertainPerformance
    Nov 10 at 0:22






  • 1




    " I do not know how to make the loop wait for the animation" You cannot. for loops as inherently synchronous. Instead you need to use some kind of recursion: function doWork(i) { /* wait for async stuff */ if (i < 2) { doWork(i); } }; doWork(0); emptyElements should accept a callback to notify the caller when it is done.
    – Felix Kling
    Nov 10 at 0:23

















up vote
1
down vote

favorite












I have two functions that must be invoked sequentially within a loop, which in the code will loop 3 times. In the second function I have some animations and I do not know how to make the loop wait for the animation of the second function to end so that the loop goes to the next iteration.



LOOP FUNCTION



function startGame(){
emptyTab();

$("#movimentos-text").html(0)
$('.time').show()
$('.painel-tabuleiro').show();
$(".btn-reinicio").text("Reiniciar")


for(var i = 0; i < 3; i ++){
generateRandomCandys()
emptyElements()
}

}


FIRST FUNCTION



function generateRandomCandys(){
var elements = $(".painel-tabuleiro").children("div");

for (var i = 1; i <= elements.length; i++) {
for (var j = elements[i-1].childElementCount; j < 7; j++) {
//... some logic
}
}
}
}


SECOND FUNCTION



function emptyElements(){
// ... some logic
$(".equalElement").fadeOut()
$(".equalElement").fadeIn()
$(".equalElement").fadeOut()
$(".equalElement").fadeIn()
$(".equalElement").fadeOut(function() {
$(".equalElement").remove()
})
}


I've already tried using async and await, promise, interval and timeout but nothing worked.
I want to know how to do this:



 for(var i = 0; i < 3; i ++){
run first: generateRandomCandys()
run second: emptyElements()
wait the emptyElements() animations finish to increase i
}









share|improve this question


















  • 2




    Your emptyElements is calling fadeOut and fadeIn over and over again synchronously, are you sure that's what you want? Seems a bit pointless
    – CertainPerformance
    Nov 10 at 0:22






  • 1




    " I do not know how to make the loop wait for the animation" You cannot. for loops as inherently synchronous. Instead you need to use some kind of recursion: function doWork(i) { /* wait for async stuff */ if (i < 2) { doWork(i); } }; doWork(0); emptyElements should accept a callback to notify the caller when it is done.
    – Felix Kling
    Nov 10 at 0:23















up vote
1
down vote

favorite









up vote
1
down vote

favorite











I have two functions that must be invoked sequentially within a loop, which in the code will loop 3 times. In the second function I have some animations and I do not know how to make the loop wait for the animation of the second function to end so that the loop goes to the next iteration.



LOOP FUNCTION



function startGame(){
emptyTab();

$("#movimentos-text").html(0)
$('.time').show()
$('.painel-tabuleiro').show();
$(".btn-reinicio").text("Reiniciar")


for(var i = 0; i < 3; i ++){
generateRandomCandys()
emptyElements()
}

}


FIRST FUNCTION



function generateRandomCandys(){
var elements = $(".painel-tabuleiro").children("div");

for (var i = 1; i <= elements.length; i++) {
for (var j = elements[i-1].childElementCount; j < 7; j++) {
//... some logic
}
}
}
}


SECOND FUNCTION



function emptyElements(){
// ... some logic
$(".equalElement").fadeOut()
$(".equalElement").fadeIn()
$(".equalElement").fadeOut()
$(".equalElement").fadeIn()
$(".equalElement").fadeOut(function() {
$(".equalElement").remove()
})
}


I've already tried using async and await, promise, interval and timeout but nothing worked.
I want to know how to do this:



 for(var i = 0; i < 3; i ++){
run first: generateRandomCandys()
run second: emptyElements()
wait the emptyElements() animations finish to increase i
}









share|improve this question













I have two functions that must be invoked sequentially within a loop, which in the code will loop 3 times. In the second function I have some animations and I do not know how to make the loop wait for the animation of the second function to end so that the loop goes to the next iteration.



LOOP FUNCTION



function startGame(){
emptyTab();

$("#movimentos-text").html(0)
$('.time').show()
$('.painel-tabuleiro').show();
$(".btn-reinicio").text("Reiniciar")


for(var i = 0; i < 3; i ++){
generateRandomCandys()
emptyElements()
}

}


FIRST FUNCTION



function generateRandomCandys(){
var elements = $(".painel-tabuleiro").children("div");

for (var i = 1; i <= elements.length; i++) {
for (var j = elements[i-1].childElementCount; j < 7; j++) {
//... some logic
}
}
}
}


SECOND FUNCTION



function emptyElements(){
// ... some logic
$(".equalElement").fadeOut()
$(".equalElement").fadeIn()
$(".equalElement").fadeOut()
$(".equalElement").fadeIn()
$(".equalElement").fadeOut(function() {
$(".equalElement").remove()
})
}


I've already tried using async and await, promise, interval and timeout but nothing worked.
I want to know how to do this:



 for(var i = 0; i < 3; i ++){
run first: generateRandomCandys()
run second: emptyElements()
wait the emptyElements() animations finish to increase i
}






javascript jquery animation async-await






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 10 at 0:19









Henrique

154




154








  • 2




    Your emptyElements is calling fadeOut and fadeIn over and over again synchronously, are you sure that's what you want? Seems a bit pointless
    – CertainPerformance
    Nov 10 at 0:22






  • 1




    " I do not know how to make the loop wait for the animation" You cannot. for loops as inherently synchronous. Instead you need to use some kind of recursion: function doWork(i) { /* wait for async stuff */ if (i < 2) { doWork(i); } }; doWork(0); emptyElements should accept a callback to notify the caller when it is done.
    – Felix Kling
    Nov 10 at 0:23
















  • 2




    Your emptyElements is calling fadeOut and fadeIn over and over again synchronously, are you sure that's what you want? Seems a bit pointless
    – CertainPerformance
    Nov 10 at 0:22






  • 1




    " I do not know how to make the loop wait for the animation" You cannot. for loops as inherently synchronous. Instead you need to use some kind of recursion: function doWork(i) { /* wait for async stuff */ if (i < 2) { doWork(i); } }; doWork(0); emptyElements should accept a callback to notify the caller when it is done.
    – Felix Kling
    Nov 10 at 0:23










2




2




Your emptyElements is calling fadeOut and fadeIn over and over again synchronously, are you sure that's what you want? Seems a bit pointless
– CertainPerformance
Nov 10 at 0:22




Your emptyElements is calling fadeOut and fadeIn over and over again synchronously, are you sure that's what you want? Seems a bit pointless
– CertainPerformance
Nov 10 at 0:22




1




1




" I do not know how to make the loop wait for the animation" You cannot. for loops as inherently synchronous. Instead you need to use some kind of recursion: function doWork(i) { /* wait for async stuff */ if (i < 2) { doWork(i); } }; doWork(0); emptyElements should accept a callback to notify the caller when it is done.
– Felix Kling
Nov 10 at 0:23






" I do not know how to make the loop wait for the animation" You cannot. for loops as inherently synchronous. Instead you need to use some kind of recursion: function doWork(i) { /* wait for async stuff */ if (i < 2) { doWork(i); } }; doWork(0); emptyElements should accept a callback to notify the caller when it is done.
– Felix Kling
Nov 10 at 0:23














2 Answers
2






active

oldest

votes

















up vote
1
down vote



accepted










If you are OK with using await then you could chain the jQuery .promise() method, like this:



async function startGame(){
//^^^^
emptyTab();

$("#movimentos-text").html(0)
$('.time').show()
$('.painel-tabuleiro').show();
$(".btn-reinicio").text("Reiniciar")

for(var i = 0; i < 3; i ++){
generateRandomCandys()
await emptyElements()
//^^^^^
}
}


Second function:



async function emptyElements(){
//^^^^
return $(".equalElement").fadeOut().fadeIn().fadeOut().fadeIn().fadeOut()
//^^^^
.promise().then(()=> $(".equalElement").remove())
//^^^^^^^^^^^^^^^^
}





share|improve this answer




























    up vote
    0
    down vote













    You can use some sort of recursion as @Felix Kling suggested.



    Then, to avoid triggering the callback for every .equalElement object, use $.when():




    Provides a way to execute callback functions based on zero or more Thenable objects, usually Deferred objects that represent asynchronous events.







    var iteration = 0;

    function showCandys() {
    generateRandomCandys();
    emptyElements();
    }

    function generateRandomCandys() {
    $("div div").each(function() {
    if (Math.random() <= 0.5) {
    var candy = $("<span></span>").text("CANDY").addClass("equalElement");
    $(this).append(candy);
    }
    });
    }

    function emptyElements() {
    $.when($(".equalElement").fadeIn().fadeOut().fadeIn().fadeOut()).then(function() {
    $(".equalElement").remove();
    iteration++;
    if (iteration < 3) showCandys();
    })
    }

    showCandys();

    div div {
    width: 100px;
    height: 100px;
    border: 1px solid red;
    }

    <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
    <div>
    <div></div>
    <div></div>
    <div></div>
    </div>








    share|improve this answer





















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      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      1
      down vote



      accepted










      If you are OK with using await then you could chain the jQuery .promise() method, like this:



      async function startGame(){
      //^^^^
      emptyTab();

      $("#movimentos-text").html(0)
      $('.time').show()
      $('.painel-tabuleiro').show();
      $(".btn-reinicio").text("Reiniciar")

      for(var i = 0; i < 3; i ++){
      generateRandomCandys()
      await emptyElements()
      //^^^^^
      }
      }


      Second function:



      async function emptyElements(){
      //^^^^
      return $(".equalElement").fadeOut().fadeIn().fadeOut().fadeIn().fadeOut()
      //^^^^
      .promise().then(()=> $(".equalElement").remove())
      //^^^^^^^^^^^^^^^^
      }





      share|improve this answer

























        up vote
        1
        down vote



        accepted










        If you are OK with using await then you could chain the jQuery .promise() method, like this:



        async function startGame(){
        //^^^^
        emptyTab();

        $("#movimentos-text").html(0)
        $('.time').show()
        $('.painel-tabuleiro').show();
        $(".btn-reinicio").text("Reiniciar")

        for(var i = 0; i < 3; i ++){
        generateRandomCandys()
        await emptyElements()
        //^^^^^
        }
        }


        Second function:



        async function emptyElements(){
        //^^^^
        return $(".equalElement").fadeOut().fadeIn().fadeOut().fadeIn().fadeOut()
        //^^^^
        .promise().then(()=> $(".equalElement").remove())
        //^^^^^^^^^^^^^^^^
        }





        share|improve this answer























          up vote
          1
          down vote



          accepted







          up vote
          1
          down vote



          accepted






          If you are OK with using await then you could chain the jQuery .promise() method, like this:



          async function startGame(){
          //^^^^
          emptyTab();

          $("#movimentos-text").html(0)
          $('.time').show()
          $('.painel-tabuleiro').show();
          $(".btn-reinicio").text("Reiniciar")

          for(var i = 0; i < 3; i ++){
          generateRandomCandys()
          await emptyElements()
          //^^^^^
          }
          }


          Second function:



          async function emptyElements(){
          //^^^^
          return $(".equalElement").fadeOut().fadeIn().fadeOut().fadeIn().fadeOut()
          //^^^^
          .promise().then(()=> $(".equalElement").remove())
          //^^^^^^^^^^^^^^^^
          }





          share|improve this answer












          If you are OK with using await then you could chain the jQuery .promise() method, like this:



          async function startGame(){
          //^^^^
          emptyTab();

          $("#movimentos-text").html(0)
          $('.time').show()
          $('.painel-tabuleiro').show();
          $(".btn-reinicio").text("Reiniciar")

          for(var i = 0; i < 3; i ++){
          generateRandomCandys()
          await emptyElements()
          //^^^^^
          }
          }


          Second function:



          async function emptyElements(){
          //^^^^
          return $(".equalElement").fadeOut().fadeIn().fadeOut().fadeIn().fadeOut()
          //^^^^
          .promise().then(()=> $(".equalElement").remove())
          //^^^^^^^^^^^^^^^^
          }






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 10 at 0:42









          trincot

          114k1477109




          114k1477109
























              up vote
              0
              down vote













              You can use some sort of recursion as @Felix Kling suggested.



              Then, to avoid triggering the callback for every .equalElement object, use $.when():




              Provides a way to execute callback functions based on zero or more Thenable objects, usually Deferred objects that represent asynchronous events.







              var iteration = 0;

              function showCandys() {
              generateRandomCandys();
              emptyElements();
              }

              function generateRandomCandys() {
              $("div div").each(function() {
              if (Math.random() <= 0.5) {
              var candy = $("<span></span>").text("CANDY").addClass("equalElement");
              $(this).append(candy);
              }
              });
              }

              function emptyElements() {
              $.when($(".equalElement").fadeIn().fadeOut().fadeIn().fadeOut()).then(function() {
              $(".equalElement").remove();
              iteration++;
              if (iteration < 3) showCandys();
              })
              }

              showCandys();

              div div {
              width: 100px;
              height: 100px;
              border: 1px solid red;
              }

              <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
              <div>
              <div></div>
              <div></div>
              <div></div>
              </div>








              share|improve this answer

























                up vote
                0
                down vote













                You can use some sort of recursion as @Felix Kling suggested.



                Then, to avoid triggering the callback for every .equalElement object, use $.when():




                Provides a way to execute callback functions based on zero or more Thenable objects, usually Deferred objects that represent asynchronous events.







                var iteration = 0;

                function showCandys() {
                generateRandomCandys();
                emptyElements();
                }

                function generateRandomCandys() {
                $("div div").each(function() {
                if (Math.random() <= 0.5) {
                var candy = $("<span></span>").text("CANDY").addClass("equalElement");
                $(this).append(candy);
                }
                });
                }

                function emptyElements() {
                $.when($(".equalElement").fadeIn().fadeOut().fadeIn().fadeOut()).then(function() {
                $(".equalElement").remove();
                iteration++;
                if (iteration < 3) showCandys();
                })
                }

                showCandys();

                div div {
                width: 100px;
                height: 100px;
                border: 1px solid red;
                }

                <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
                <div>
                <div></div>
                <div></div>
                <div></div>
                </div>








                share|improve this answer























                  up vote
                  0
                  down vote










                  up vote
                  0
                  down vote









                  You can use some sort of recursion as @Felix Kling suggested.



                  Then, to avoid triggering the callback for every .equalElement object, use $.when():




                  Provides a way to execute callback functions based on zero or more Thenable objects, usually Deferred objects that represent asynchronous events.







                  var iteration = 0;

                  function showCandys() {
                  generateRandomCandys();
                  emptyElements();
                  }

                  function generateRandomCandys() {
                  $("div div").each(function() {
                  if (Math.random() <= 0.5) {
                  var candy = $("<span></span>").text("CANDY").addClass("equalElement");
                  $(this).append(candy);
                  }
                  });
                  }

                  function emptyElements() {
                  $.when($(".equalElement").fadeIn().fadeOut().fadeIn().fadeOut()).then(function() {
                  $(".equalElement").remove();
                  iteration++;
                  if (iteration < 3) showCandys();
                  })
                  }

                  showCandys();

                  div div {
                  width: 100px;
                  height: 100px;
                  border: 1px solid red;
                  }

                  <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
                  <div>
                  <div></div>
                  <div></div>
                  <div></div>
                  </div>








                  share|improve this answer












                  You can use some sort of recursion as @Felix Kling suggested.



                  Then, to avoid triggering the callback for every .equalElement object, use $.when():




                  Provides a way to execute callback functions based on zero or more Thenable objects, usually Deferred objects that represent asynchronous events.







                  var iteration = 0;

                  function showCandys() {
                  generateRandomCandys();
                  emptyElements();
                  }

                  function generateRandomCandys() {
                  $("div div").each(function() {
                  if (Math.random() <= 0.5) {
                  var candy = $("<span></span>").text("CANDY").addClass("equalElement");
                  $(this).append(candy);
                  }
                  });
                  }

                  function emptyElements() {
                  $.when($(".equalElement").fadeIn().fadeOut().fadeIn().fadeOut()).then(function() {
                  $(".equalElement").remove();
                  iteration++;
                  if (iteration < 3) showCandys();
                  })
                  }

                  showCandys();

                  div div {
                  width: 100px;
                  height: 100px;
                  border: 1px solid red;
                  }

                  <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
                  <div>
                  <div></div>
                  <div></div>
                  <div></div>
                  </div>








                  var iteration = 0;

                  function showCandys() {
                  generateRandomCandys();
                  emptyElements();
                  }

                  function generateRandomCandys() {
                  $("div div").each(function() {
                  if (Math.random() <= 0.5) {
                  var candy = $("<span></span>").text("CANDY").addClass("equalElement");
                  $(this).append(candy);
                  }
                  });
                  }

                  function emptyElements() {
                  $.when($(".equalElement").fadeIn().fadeOut().fadeIn().fadeOut()).then(function() {
                  $(".equalElement").remove();
                  iteration++;
                  if (iteration < 3) showCandys();
                  })
                  }

                  showCandys();

                  div div {
                  width: 100px;
                  height: 100px;
                  border: 1px solid red;
                  }

                  <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
                  <div>
                  <div></div>
                  <div></div>
                  <div></div>
                  </div>





                  var iteration = 0;

                  function showCandys() {
                  generateRandomCandys();
                  emptyElements();
                  }

                  function generateRandomCandys() {
                  $("div div").each(function() {
                  if (Math.random() <= 0.5) {
                  var candy = $("<span></span>").text("CANDY").addClass("equalElement");
                  $(this).append(candy);
                  }
                  });
                  }

                  function emptyElements() {
                  $.when($(".equalElement").fadeIn().fadeOut().fadeIn().fadeOut()).then(function() {
                  $(".equalElement").remove();
                  iteration++;
                  if (iteration < 3) showCandys();
                  })
                  }

                  showCandys();

                  div div {
                  width: 100px;
                  height: 100px;
                  border: 1px solid red;
                  }

                  <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
                  <div>
                  <div></div>
                  <div></div>
                  <div></div>
                  </div>






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 10 at 1:20









                  David

                  2,93011234




                  2,93011234






























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