C3861 ShellExecute identifier not found, despite including Windows.h and shellapi.h
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#include <Windows.h>
#include <shellapi.h>
#include <tchar.h>
int main()
{
ShellExecute(NULL, _T("open"), _T("D:\Games"),NULL, NULL, 0);
return 0;
}
Am I missing a header file? Appreciate any advice, thanks.
c++ shellexecute
add a comment |
up vote
-1
down vote
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#include <Windows.h>
#include <shellapi.h>
#include <tchar.h>
int main()
{
ShellExecute(NULL, _T("open"), _T("D:\Games"),NULL, NULL, 0);
return 0;
}
Am I missing a header file? Appreciate any advice, thanks.
c++ shellexecute
2
Works fine for me. What is the EXACT error message? Did you check your copy ofshellapi.h
to make sure it does defineShellExecute()
, and doesn't#ifdef
it?
– Remy Lebeau
Nov 10 at 0:05
Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
– Troy W
Nov 10 at 3:54
The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
– Troy W
Nov 10 at 3:56
like many Win32 API functions,ShellExecute
is actually a preprocessor macro that maps to anA
(Ansi) orW
(Unicode) function depending on whetherUNICODE
is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.
– Remy Lebeau
Nov 10 at 5:30
add a comment |
up vote
-1
down vote
favorite
up vote
-1
down vote
favorite
#include <Windows.h>
#include <shellapi.h>
#include <tchar.h>
int main()
{
ShellExecute(NULL, _T("open"), _T("D:\Games"),NULL, NULL, 0);
return 0;
}
Am I missing a header file? Appreciate any advice, thanks.
c++ shellexecute
#include <Windows.h>
#include <shellapi.h>
#include <tchar.h>
int main()
{
ShellExecute(NULL, _T("open"), _T("D:\Games"),NULL, NULL, 0);
return 0;
}
Am I missing a header file? Appreciate any advice, thanks.
c++ shellexecute
c++ shellexecute
asked Nov 10 at 0:02
Troy W
1
1
2
Works fine for me. What is the EXACT error message? Did you check your copy ofshellapi.h
to make sure it does defineShellExecute()
, and doesn't#ifdef
it?
– Remy Lebeau
Nov 10 at 0:05
Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
– Troy W
Nov 10 at 3:54
The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
– Troy W
Nov 10 at 3:56
like many Win32 API functions,ShellExecute
is actually a preprocessor macro that maps to anA
(Ansi) orW
(Unicode) function depending on whetherUNICODE
is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.
– Remy Lebeau
Nov 10 at 5:30
add a comment |
2
Works fine for me. What is the EXACT error message? Did you check your copy ofshellapi.h
to make sure it does defineShellExecute()
, and doesn't#ifdef
it?
– Remy Lebeau
Nov 10 at 0:05
Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
– Troy W
Nov 10 at 3:54
The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
– Troy W
Nov 10 at 3:56
like many Win32 API functions,ShellExecute
is actually a preprocessor macro that maps to anA
(Ansi) orW
(Unicode) function depending on whetherUNICODE
is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.
– Remy Lebeau
Nov 10 at 5:30
2
2
Works fine for me. What is the EXACT error message? Did you check your copy of
shellapi.h
to make sure it does define ShellExecute()
, and doesn't #ifdef
it?– Remy Lebeau
Nov 10 at 0:05
Works fine for me. What is the EXACT error message? Did you check your copy of
shellapi.h
to make sure it does define ShellExecute()
, and doesn't #ifdef
it?– Remy Lebeau
Nov 10 at 0:05
Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
– Troy W
Nov 10 at 3:54
Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
– Troy W
Nov 10 at 3:54
The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
– Troy W
Nov 10 at 3:56
The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
– Troy W
Nov 10 at 3:56
like many Win32 API functions,
ShellExecute
is actually a preprocessor macro that maps to an A
(Ansi) or W
(Unicode) function depending on whether UNICODE
is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.– Remy Lebeau
Nov 10 at 5:30
like many Win32 API functions,
ShellExecute
is actually a preprocessor macro that maps to an A
(Ansi) or W
(Unicode) function depending on whether UNICODE
is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.– Remy Lebeau
Nov 10 at 5:30
add a comment |
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2
Works fine for me. What is the EXACT error message? Did you check your copy of
shellapi.h
to make sure it does defineShellExecute()
, and doesn't#ifdef
it?– Remy Lebeau
Nov 10 at 0:05
Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
– Troy W
Nov 10 at 3:54
The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
– Troy W
Nov 10 at 3:56
like many Win32 API functions,
ShellExecute
is actually a preprocessor macro that maps to anA
(Ansi) orW
(Unicode) function depending on whetherUNICODE
is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.– Remy Lebeau
Nov 10 at 5:30