C3861 ShellExecute identifier not found, despite including Windows.h and shellapi.h











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#include <Windows.h>
#include <shellapi.h>
#include <tchar.h>

int main()
{
ShellExecute(NULL, _T("open"), _T("D:\Games"),NULL, NULL, 0);
return 0;
}


Am I missing a header file? Appreciate any advice, thanks.










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  • 2




    Works fine for me. What is the EXACT error message? Did you check your copy of shellapi.h to make sure it does define ShellExecute(), and doesn't #ifdef it?
    – Remy Lebeau
    Nov 10 at 0:05












  • Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
    – Troy W
    Nov 10 at 3:54












  • The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
    – Troy W
    Nov 10 at 3:56










  • like many Win32 API functions, ShellExecute is actually a preprocessor macro that maps to an A (Ansi) or W (Unicode) function depending on whether UNICODE is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.
    – Remy Lebeau
    Nov 10 at 5:30

















up vote
-1
down vote

favorite












#include <Windows.h>
#include <shellapi.h>
#include <tchar.h>

int main()
{
ShellExecute(NULL, _T("open"), _T("D:\Games"),NULL, NULL, 0);
return 0;
}


Am I missing a header file? Appreciate any advice, thanks.










share|improve this question


















  • 2




    Works fine for me. What is the EXACT error message? Did you check your copy of shellapi.h to make sure it does define ShellExecute(), and doesn't #ifdef it?
    – Remy Lebeau
    Nov 10 at 0:05












  • Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
    – Troy W
    Nov 10 at 3:54












  • The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
    – Troy W
    Nov 10 at 3:56










  • like many Win32 API functions, ShellExecute is actually a preprocessor macro that maps to an A (Ansi) or W (Unicode) function depending on whether UNICODE is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.
    – Remy Lebeau
    Nov 10 at 5:30















up vote
-1
down vote

favorite









up vote
-1
down vote

favorite











#include <Windows.h>
#include <shellapi.h>
#include <tchar.h>

int main()
{
ShellExecute(NULL, _T("open"), _T("D:\Games"),NULL, NULL, 0);
return 0;
}


Am I missing a header file? Appreciate any advice, thanks.










share|improve this question













#include <Windows.h>
#include <shellapi.h>
#include <tchar.h>

int main()
{
ShellExecute(NULL, _T("open"), _T("D:\Games"),NULL, NULL, 0);
return 0;
}


Am I missing a header file? Appreciate any advice, thanks.







c++ shellexecute






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share|improve this question











share|improve this question




share|improve this question










asked Nov 10 at 0:02









Troy W

1




1








  • 2




    Works fine for me. What is the EXACT error message? Did you check your copy of shellapi.h to make sure it does define ShellExecute(), and doesn't #ifdef it?
    – Remy Lebeau
    Nov 10 at 0:05












  • Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
    – Troy W
    Nov 10 at 3:54












  • The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
    – Troy W
    Nov 10 at 3:56










  • like many Win32 API functions, ShellExecute is actually a preprocessor macro that maps to an A (Ansi) or W (Unicode) function depending on whether UNICODE is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.
    – Remy Lebeau
    Nov 10 at 5:30
















  • 2




    Works fine for me. What is the EXACT error message? Did you check your copy of shellapi.h to make sure it does define ShellExecute(), and doesn't #ifdef it?
    – Remy Lebeau
    Nov 10 at 0:05












  • Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
    – Troy W
    Nov 10 at 3:54












  • The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
    – Troy W
    Nov 10 at 3:56










  • like many Win32 API functions, ShellExecute is actually a preprocessor macro that maps to an A (Ansi) or W (Unicode) function depending on whether UNICODE is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.
    – Remy Lebeau
    Nov 10 at 5:30










2




2




Works fine for me. What is the EXACT error message? Did you check your copy of shellapi.h to make sure it does define ShellExecute(), and doesn't #ifdef it?
– Remy Lebeau
Nov 10 at 0:05






Works fine for me. What is the EXACT error message? Did you check your copy of shellapi.h to make sure it does define ShellExecute(), and doesn't #ifdef it?
– Remy Lebeau
Nov 10 at 0:05














Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
– Troy W
Nov 10 at 3:54






Hello! Sorry, I'm a newbie. I checked the 'shellapi.h' and found this snippet: #ifdef UNICODE #define ShellExecute ShellExecuteW #else #define ShellExecute ShellExecuteA #endif // !UNICODE
– Troy W
Nov 10 at 3:54














The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
– Troy W
Nov 10 at 3:56




The EXACT error message was: "Error C3861 'ShellExecute': identifier not found"
– Troy W
Nov 10 at 3:56












like many Win32 API functions, ShellExecute is actually a preprocessor macro that maps to an A (Ansi) or W (Unicode) function depending on whether UNICODE is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.
– Remy Lebeau
Nov 10 at 5:30






like many Win32 API functions, ShellExecute is actually a preprocessor macro that maps to an A (Ansi) or W (Unicode) function depending on whether UNICODE is defined. Which compiler toolchain are you using exactly? It sounds like you are missing a call to the preprocessor in your build setup.
– Remy Lebeau
Nov 10 at 5:30



















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