What is the purpose of the Evocation wizard's Sculpt Spells feature?











up vote
19
down vote

favorite
2












The School of Evocation wizard's 2nd-level Sculpt Spells feature says:




The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.




My English isn't that good and I'm a beginner, so I think that's the problem. Beginning at 2nd level, you can create "pockets of relative safety" - what does that mean?



So what is it for if it takes no damage? I understand it this way: If you choose more than 1 creature, then you take no damage.



I couldn't find anything and no one seems to have this kind of problem. I hope you understand it.










share|improve this question




















  • 3




    I made some edits for spelling, grammar, and formatting, please make sure I didn't change your intent.
    – Pyrotechnical
    Nov 9 at 14:08






  • 1




    Your English may be a barrier to answering, but is your question regarding whether there is a difference if the target of the spell would normally not take any damage vs half damage on a save? For example, a Rogue with Evasion in the middle of a fireball making their save?
    – Pyrotechnical
    Nov 9 at 14:10






  • 3




    @Pyrotechnical I think the question is why anyone would use Sculpt Spell, rather than the exact mechanics of how it works.
    – Oblivious Sage
    Nov 9 at 14:29















up vote
19
down vote

favorite
2












The School of Evocation wizard's 2nd-level Sculpt Spells feature says:




The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.




My English isn't that good and I'm a beginner, so I think that's the problem. Beginning at 2nd level, you can create "pockets of relative safety" - what does that mean?



So what is it for if it takes no damage? I understand it this way: If you choose more than 1 creature, then you take no damage.



I couldn't find anything and no one seems to have this kind of problem. I hope you understand it.










share|improve this question




















  • 3




    I made some edits for spelling, grammar, and formatting, please make sure I didn't change your intent.
    – Pyrotechnical
    Nov 9 at 14:08






  • 1




    Your English may be a barrier to answering, but is your question regarding whether there is a difference if the target of the spell would normally not take any damage vs half damage on a save? For example, a Rogue with Evasion in the middle of a fireball making their save?
    – Pyrotechnical
    Nov 9 at 14:10






  • 3




    @Pyrotechnical I think the question is why anyone would use Sculpt Spell, rather than the exact mechanics of how it works.
    – Oblivious Sage
    Nov 9 at 14:29













up vote
19
down vote

favorite
2









up vote
19
down vote

favorite
2






2





The School of Evocation wizard's 2nd-level Sculpt Spells feature says:




The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.




My English isn't that good and I'm a beginner, so I think that's the problem. Beginning at 2nd level, you can create "pockets of relative safety" - what does that mean?



So what is it for if it takes no damage? I understand it this way: If you choose more than 1 creature, then you take no damage.



I couldn't find anything and no one seems to have this kind of problem. I hope you understand it.










share|improve this question















The School of Evocation wizard's 2nd-level Sculpt Spells feature says:




The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.




My English isn't that good and I'm a beginner, so I think that's the problem. Beginning at 2nd level, you can create "pockets of relative safety" - what does that mean?



So what is it for if it takes no damage? I understand it this way: If you choose more than 1 creature, then you take no damage.



I couldn't find anything and no one seems to have this kind of problem. I hope you understand it.







dnd-5e spells class-feature wizard






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 10 at 1:31









Sdjz

10.3k34992




10.3k34992










asked Nov 9 at 13:59









Keczuow

1047




1047








  • 3




    I made some edits for spelling, grammar, and formatting, please make sure I didn't change your intent.
    – Pyrotechnical
    Nov 9 at 14:08






  • 1




    Your English may be a barrier to answering, but is your question regarding whether there is a difference if the target of the spell would normally not take any damage vs half damage on a save? For example, a Rogue with Evasion in the middle of a fireball making their save?
    – Pyrotechnical
    Nov 9 at 14:10






  • 3




    @Pyrotechnical I think the question is why anyone would use Sculpt Spell, rather than the exact mechanics of how it works.
    – Oblivious Sage
    Nov 9 at 14:29














  • 3




    I made some edits for spelling, grammar, and formatting, please make sure I didn't change your intent.
    – Pyrotechnical
    Nov 9 at 14:08






  • 1




    Your English may be a barrier to answering, but is your question regarding whether there is a difference if the target of the spell would normally not take any damage vs half damage on a save? For example, a Rogue with Evasion in the middle of a fireball making their save?
    – Pyrotechnical
    Nov 9 at 14:10






  • 3




    @Pyrotechnical I think the question is why anyone would use Sculpt Spell, rather than the exact mechanics of how it works.
    – Oblivious Sage
    Nov 9 at 14:29








3




3




I made some edits for spelling, grammar, and formatting, please make sure I didn't change your intent.
– Pyrotechnical
Nov 9 at 14:08




I made some edits for spelling, grammar, and formatting, please make sure I didn't change your intent.
– Pyrotechnical
Nov 9 at 14:08




1




1




Your English may be a barrier to answering, but is your question regarding whether there is a difference if the target of the spell would normally not take any damage vs half damage on a save? For example, a Rogue with Evasion in the middle of a fireball making their save?
– Pyrotechnical
Nov 9 at 14:10




Your English may be a barrier to answering, but is your question regarding whether there is a difference if the target of the spell would normally not take any damage vs half damage on a save? For example, a Rogue with Evasion in the middle of a fireball making their save?
– Pyrotechnical
Nov 9 at 14:10




3




3




@Pyrotechnical I think the question is why anyone would use Sculpt Spell, rather than the exact mechanics of how it works.
– Oblivious Sage
Nov 9 at 14:29




@Pyrotechnical I think the question is why anyone would use Sculpt Spell, rather than the exact mechanics of how it works.
– Oblivious Sage
Nov 9 at 14:29










3 Answers
3






active

oldest

votes

















up vote
82
down vote



accepted










Sculpt Spells exists so you do not hurt your friends



When you cast a spell with an area of effect, everyone in the area is affected, including your friends / allies. Sculpt Spells lets you create "holes"(="pockets of relative safety") in the spell to keep your friends safe.



So an example use is:




  1. You cast an area spell, say, thunderwave in an area where friends and enemies are.

  2. You have Sculpt Spells so you can choose 1 + 3 (spell level) friends in the area

  3. The friends you chose are safe from your thunderwave and take no damage

  4. Everyone else takes the spell's effect as normal


Visual Example



These drawings may also help visually understand Sculpt Spell:



1. Normal situation:
without sculpt spell



2. With Sculpt Spell:
enter image description here






share|improve this answer



















  • 49




    +1, love the ridiculous drawings to overcome the language barrier.
    – Pyrotechnical
    Nov 9 at 15:59






  • 18




    -1, those circles don't look freehand. (I kid)
    – Yakk
    Nov 9 at 16:01








  • 17




    +1 freehand stick limbs
    – SevenSidedDie
    Nov 9 at 16:42








  • 6




    -1 for triggering my "fireball explodes in a square!?!?!" OCD. I had just gotten over it with years of therapy.
    – Jake
    Nov 9 at 18:50






  • 2




    @KorvinStarmast I hate when creators are wrong.
    – Jake
    Nov 10 at 2:40


















up vote
10
down vote













There are several spells which target all creatures within a given area (such as Fireball), regardless of whether they are friendly to you or not. Sculpt Spell allows you to modify the area of such a spell so that certain creatures within are protected against the spell's effects. The most common usage for this would be to throw a Fireball into the middle of a combat without also damaging your melee teammates.






share|improve this answer






























    up vote
    6
    down vote













    Sculpt Spell is a feature that lets you shape a spell's area effect so that it does not hit the chosen creatures. The chosen creatures automatically succeed on the save and take no damage.



    For Example:



    The party is fighting monsters in a small room. The Wizard decides to use Fireball. Fireball will fill the entire room, so the Wizard uses Sculpt Spell while casting the Fireball. Now with Sculpt Spell affecting Fireball, the Wizard can make the ball of fire go around himself and his allies so only the monsters are hit.






    share|improve this answer























    • Sculpt Spells is not metamagic in 5E.
      – T.J.L.
      Nov 9 at 14:28












    • @T.J.L. -- well I use the term Metamagic to mean an ability that effects a spell which this obviously does. Am I missing some official game definition of metamagic?
      – ravery
      Nov 9 at 14:31






    • 3




      Yes, @Ravery... It's the specific name of a Sorcerer ability.
      – T.J.L.
      Nov 9 at 14:33










    • @T.J.L. -- ah noted, and edited by doppelgreener. It's worth also noting the the Sorceres Careful spell metamagic is identical to Sculpt Spell
      – ravery
      Nov 9 at 14:42






    • 5




      They're very different, actually. Careful Spell costs sorcery points, has no school restriction, target count is based on a stat, and grants automatic saves. Sculpt Spells has no cost, only works on evocations, target count is based on spell level, grants an automatic save and inflicts no damage when used with a save-for-half spell.
      – T.J.L.
      Nov 9 at 14:46













    Your Answer





    StackExchange.ifUsing("editor", function () {
    return StackExchange.using("mathjaxEditing", function () {
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
    });
    });
    }, "mathjax-editing");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "122"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














     

    draft saved


    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f135233%2fwhat-is-the-purpose-of-the-evocation-wizards-sculpt-spells-feature%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    82
    down vote



    accepted










    Sculpt Spells exists so you do not hurt your friends



    When you cast a spell with an area of effect, everyone in the area is affected, including your friends / allies. Sculpt Spells lets you create "holes"(="pockets of relative safety") in the spell to keep your friends safe.



    So an example use is:




    1. You cast an area spell, say, thunderwave in an area where friends and enemies are.

    2. You have Sculpt Spells so you can choose 1 + 3 (spell level) friends in the area

    3. The friends you chose are safe from your thunderwave and take no damage

    4. Everyone else takes the spell's effect as normal


    Visual Example



    These drawings may also help visually understand Sculpt Spell:



    1. Normal situation:
    without sculpt spell



    2. With Sculpt Spell:
    enter image description here






    share|improve this answer



















    • 49




      +1, love the ridiculous drawings to overcome the language barrier.
      – Pyrotechnical
      Nov 9 at 15:59






    • 18




      -1, those circles don't look freehand. (I kid)
      – Yakk
      Nov 9 at 16:01








    • 17




      +1 freehand stick limbs
      – SevenSidedDie
      Nov 9 at 16:42








    • 6




      -1 for triggering my "fireball explodes in a square!?!?!" OCD. I had just gotten over it with years of therapy.
      – Jake
      Nov 9 at 18:50






    • 2




      @KorvinStarmast I hate when creators are wrong.
      – Jake
      Nov 10 at 2:40















    up vote
    82
    down vote



    accepted










    Sculpt Spells exists so you do not hurt your friends



    When you cast a spell with an area of effect, everyone in the area is affected, including your friends / allies. Sculpt Spells lets you create "holes"(="pockets of relative safety") in the spell to keep your friends safe.



    So an example use is:




    1. You cast an area spell, say, thunderwave in an area where friends and enemies are.

    2. You have Sculpt Spells so you can choose 1 + 3 (spell level) friends in the area

    3. The friends you chose are safe from your thunderwave and take no damage

    4. Everyone else takes the spell's effect as normal


    Visual Example



    These drawings may also help visually understand Sculpt Spell:



    1. Normal situation:
    without sculpt spell



    2. With Sculpt Spell:
    enter image description here






    share|improve this answer



















    • 49




      +1, love the ridiculous drawings to overcome the language barrier.
      – Pyrotechnical
      Nov 9 at 15:59






    • 18




      -1, those circles don't look freehand. (I kid)
      – Yakk
      Nov 9 at 16:01








    • 17




      +1 freehand stick limbs
      – SevenSidedDie
      Nov 9 at 16:42








    • 6




      -1 for triggering my "fireball explodes in a square!?!?!" OCD. I had just gotten over it with years of therapy.
      – Jake
      Nov 9 at 18:50






    • 2




      @KorvinStarmast I hate when creators are wrong.
      – Jake
      Nov 10 at 2:40













    up vote
    82
    down vote



    accepted







    up vote
    82
    down vote



    accepted






    Sculpt Spells exists so you do not hurt your friends



    When you cast a spell with an area of effect, everyone in the area is affected, including your friends / allies. Sculpt Spells lets you create "holes"(="pockets of relative safety") in the spell to keep your friends safe.



    So an example use is:




    1. You cast an area spell, say, thunderwave in an area where friends and enemies are.

    2. You have Sculpt Spells so you can choose 1 + 3 (spell level) friends in the area

    3. The friends you chose are safe from your thunderwave and take no damage

    4. Everyone else takes the spell's effect as normal


    Visual Example



    These drawings may also help visually understand Sculpt Spell:



    1. Normal situation:
    without sculpt spell



    2. With Sculpt Spell:
    enter image description here






    share|improve this answer














    Sculpt Spells exists so you do not hurt your friends



    When you cast a spell with an area of effect, everyone in the area is affected, including your friends / allies. Sculpt Spells lets you create "holes"(="pockets of relative safety") in the spell to keep your friends safe.



    So an example use is:




    1. You cast an area spell, say, thunderwave in an area where friends and enemies are.

    2. You have Sculpt Spells so you can choose 1 + 3 (spell level) friends in the area

    3. The friends you chose are safe from your thunderwave and take no damage

    4. Everyone else takes the spell's effect as normal


    Visual Example



    These drawings may also help visually understand Sculpt Spell:



    1. Normal situation:
    without sculpt spell



    2. With Sculpt Spell:
    enter image description here







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Nov 9 at 22:30









    KorvinStarmast

    71.7k17225393




    71.7k17225393










    answered Nov 9 at 14:11









    Sdjz

    10.3k34992




    10.3k34992








    • 49




      +1, love the ridiculous drawings to overcome the language barrier.
      – Pyrotechnical
      Nov 9 at 15:59






    • 18




      -1, those circles don't look freehand. (I kid)
      – Yakk
      Nov 9 at 16:01








    • 17




      +1 freehand stick limbs
      – SevenSidedDie
      Nov 9 at 16:42








    • 6




      -1 for triggering my "fireball explodes in a square!?!?!" OCD. I had just gotten over it with years of therapy.
      – Jake
      Nov 9 at 18:50






    • 2




      @KorvinStarmast I hate when creators are wrong.
      – Jake
      Nov 10 at 2:40














    • 49




      +1, love the ridiculous drawings to overcome the language barrier.
      – Pyrotechnical
      Nov 9 at 15:59






    • 18




      -1, those circles don't look freehand. (I kid)
      – Yakk
      Nov 9 at 16:01








    • 17




      +1 freehand stick limbs
      – SevenSidedDie
      Nov 9 at 16:42








    • 6




      -1 for triggering my "fireball explodes in a square!?!?!" OCD. I had just gotten over it with years of therapy.
      – Jake
      Nov 9 at 18:50






    • 2




      @KorvinStarmast I hate when creators are wrong.
      – Jake
      Nov 10 at 2:40








    49




    49




    +1, love the ridiculous drawings to overcome the language barrier.
    – Pyrotechnical
    Nov 9 at 15:59




    +1, love the ridiculous drawings to overcome the language barrier.
    – Pyrotechnical
    Nov 9 at 15:59




    18




    18




    -1, those circles don't look freehand. (I kid)
    – Yakk
    Nov 9 at 16:01






    -1, those circles don't look freehand. (I kid)
    – Yakk
    Nov 9 at 16:01






    17




    17




    +1 freehand stick limbs
    – SevenSidedDie
    Nov 9 at 16:42






    +1 freehand stick limbs
    – SevenSidedDie
    Nov 9 at 16:42






    6




    6




    -1 for triggering my "fireball explodes in a square!?!?!" OCD. I had just gotten over it with years of therapy.
    – Jake
    Nov 9 at 18:50




    -1 for triggering my "fireball explodes in a square!?!?!" OCD. I had just gotten over it with years of therapy.
    – Jake
    Nov 9 at 18:50




    2




    2




    @KorvinStarmast I hate when creators are wrong.
    – Jake
    Nov 10 at 2:40




    @KorvinStarmast I hate when creators are wrong.
    – Jake
    Nov 10 at 2:40












    up vote
    10
    down vote













    There are several spells which target all creatures within a given area (such as Fireball), regardless of whether they are friendly to you or not. Sculpt Spell allows you to modify the area of such a spell so that certain creatures within are protected against the spell's effects. The most common usage for this would be to throw a Fireball into the middle of a combat without also damaging your melee teammates.






    share|improve this answer



























      up vote
      10
      down vote













      There are several spells which target all creatures within a given area (such as Fireball), regardless of whether they are friendly to you or not. Sculpt Spell allows you to modify the area of such a spell so that certain creatures within are protected against the spell's effects. The most common usage for this would be to throw a Fireball into the middle of a combat without also damaging your melee teammates.






      share|improve this answer

























        up vote
        10
        down vote










        up vote
        10
        down vote









        There are several spells which target all creatures within a given area (such as Fireball), regardless of whether they are friendly to you or not. Sculpt Spell allows you to modify the area of such a spell so that certain creatures within are protected against the spell's effects. The most common usage for this would be to throw a Fireball into the middle of a combat without also damaging your melee teammates.






        share|improve this answer














        There are several spells which target all creatures within a given area (such as Fireball), regardless of whether they are friendly to you or not. Sculpt Spell allows you to modify the area of such a spell so that certain creatures within are protected against the spell's effects. The most common usage for this would be to throw a Fireball into the middle of a combat without also damaging your melee teammates.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 9 at 14:28









        T.J.L.

        27.4k386146




        27.4k386146










        answered Nov 9 at 14:10









        John Goblin

        909111




        909111






















            up vote
            6
            down vote













            Sculpt Spell is a feature that lets you shape a spell's area effect so that it does not hit the chosen creatures. The chosen creatures automatically succeed on the save and take no damage.



            For Example:



            The party is fighting monsters in a small room. The Wizard decides to use Fireball. Fireball will fill the entire room, so the Wizard uses Sculpt Spell while casting the Fireball. Now with Sculpt Spell affecting Fireball, the Wizard can make the ball of fire go around himself and his allies so only the monsters are hit.






            share|improve this answer























            • Sculpt Spells is not metamagic in 5E.
              – T.J.L.
              Nov 9 at 14:28












            • @T.J.L. -- well I use the term Metamagic to mean an ability that effects a spell which this obviously does. Am I missing some official game definition of metamagic?
              – ravery
              Nov 9 at 14:31






            • 3




              Yes, @Ravery... It's the specific name of a Sorcerer ability.
              – T.J.L.
              Nov 9 at 14:33










            • @T.J.L. -- ah noted, and edited by doppelgreener. It's worth also noting the the Sorceres Careful spell metamagic is identical to Sculpt Spell
              – ravery
              Nov 9 at 14:42






            • 5




              They're very different, actually. Careful Spell costs sorcery points, has no school restriction, target count is based on a stat, and grants automatic saves. Sculpt Spells has no cost, only works on evocations, target count is based on spell level, grants an automatic save and inflicts no damage when used with a save-for-half spell.
              – T.J.L.
              Nov 9 at 14:46

















            up vote
            6
            down vote













            Sculpt Spell is a feature that lets you shape a spell's area effect so that it does not hit the chosen creatures. The chosen creatures automatically succeed on the save and take no damage.



            For Example:



            The party is fighting monsters in a small room. The Wizard decides to use Fireball. Fireball will fill the entire room, so the Wizard uses Sculpt Spell while casting the Fireball. Now with Sculpt Spell affecting Fireball, the Wizard can make the ball of fire go around himself and his allies so only the monsters are hit.






            share|improve this answer























            • Sculpt Spells is not metamagic in 5E.
              – T.J.L.
              Nov 9 at 14:28












            • @T.J.L. -- well I use the term Metamagic to mean an ability that effects a spell which this obviously does. Am I missing some official game definition of metamagic?
              – ravery
              Nov 9 at 14:31






            • 3




              Yes, @Ravery... It's the specific name of a Sorcerer ability.
              – T.J.L.
              Nov 9 at 14:33










            • @T.J.L. -- ah noted, and edited by doppelgreener. It's worth also noting the the Sorceres Careful spell metamagic is identical to Sculpt Spell
              – ravery
              Nov 9 at 14:42






            • 5




              They're very different, actually. Careful Spell costs sorcery points, has no school restriction, target count is based on a stat, and grants automatic saves. Sculpt Spells has no cost, only works on evocations, target count is based on spell level, grants an automatic save and inflicts no damage when used with a save-for-half spell.
              – T.J.L.
              Nov 9 at 14:46















            up vote
            6
            down vote










            up vote
            6
            down vote









            Sculpt Spell is a feature that lets you shape a spell's area effect so that it does not hit the chosen creatures. The chosen creatures automatically succeed on the save and take no damage.



            For Example:



            The party is fighting monsters in a small room. The Wizard decides to use Fireball. Fireball will fill the entire room, so the Wizard uses Sculpt Spell while casting the Fireball. Now with Sculpt Spell affecting Fireball, the Wizard can make the ball of fire go around himself and his allies so only the monsters are hit.






            share|improve this answer














            Sculpt Spell is a feature that lets you shape a spell's area effect so that it does not hit the chosen creatures. The chosen creatures automatically succeed on the save and take no damage.



            For Example:



            The party is fighting monsters in a small room. The Wizard decides to use Fireball. Fireball will fill the entire room, so the Wizard uses Sculpt Spell while casting the Fireball. Now with Sculpt Spell affecting Fireball, the Wizard can make the ball of fire go around himself and his allies so only the monsters are hit.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Nov 9 at 14:33









            doppelgreener

            31.5k11136227




            31.5k11136227










            answered Nov 9 at 14:21









            ravery

            7,77711555




            7,77711555












            • Sculpt Spells is not metamagic in 5E.
              – T.J.L.
              Nov 9 at 14:28












            • @T.J.L. -- well I use the term Metamagic to mean an ability that effects a spell which this obviously does. Am I missing some official game definition of metamagic?
              – ravery
              Nov 9 at 14:31






            • 3




              Yes, @Ravery... It's the specific name of a Sorcerer ability.
              – T.J.L.
              Nov 9 at 14:33










            • @T.J.L. -- ah noted, and edited by doppelgreener. It's worth also noting the the Sorceres Careful spell metamagic is identical to Sculpt Spell
              – ravery
              Nov 9 at 14:42






            • 5




              They're very different, actually. Careful Spell costs sorcery points, has no school restriction, target count is based on a stat, and grants automatic saves. Sculpt Spells has no cost, only works on evocations, target count is based on spell level, grants an automatic save and inflicts no damage when used with a save-for-half spell.
              – T.J.L.
              Nov 9 at 14:46




















            • Sculpt Spells is not metamagic in 5E.
              – T.J.L.
              Nov 9 at 14:28












            • @T.J.L. -- well I use the term Metamagic to mean an ability that effects a spell which this obviously does. Am I missing some official game definition of metamagic?
              – ravery
              Nov 9 at 14:31






            • 3




              Yes, @Ravery... It's the specific name of a Sorcerer ability.
              – T.J.L.
              Nov 9 at 14:33










            • @T.J.L. -- ah noted, and edited by doppelgreener. It's worth also noting the the Sorceres Careful spell metamagic is identical to Sculpt Spell
              – ravery
              Nov 9 at 14:42






            • 5




              They're very different, actually. Careful Spell costs sorcery points, has no school restriction, target count is based on a stat, and grants automatic saves. Sculpt Spells has no cost, only works on evocations, target count is based on spell level, grants an automatic save and inflicts no damage when used with a save-for-half spell.
              – T.J.L.
              Nov 9 at 14:46


















            Sculpt Spells is not metamagic in 5E.
            – T.J.L.
            Nov 9 at 14:28






            Sculpt Spells is not metamagic in 5E.
            – T.J.L.
            Nov 9 at 14:28














            @T.J.L. -- well I use the term Metamagic to mean an ability that effects a spell which this obviously does. Am I missing some official game definition of metamagic?
            – ravery
            Nov 9 at 14:31




            @T.J.L. -- well I use the term Metamagic to mean an ability that effects a spell which this obviously does. Am I missing some official game definition of metamagic?
            – ravery
            Nov 9 at 14:31




            3




            3




            Yes, @Ravery... It's the specific name of a Sorcerer ability.
            – T.J.L.
            Nov 9 at 14:33




            Yes, @Ravery... It's the specific name of a Sorcerer ability.
            – T.J.L.
            Nov 9 at 14:33












            @T.J.L. -- ah noted, and edited by doppelgreener. It's worth also noting the the Sorceres Careful spell metamagic is identical to Sculpt Spell
            – ravery
            Nov 9 at 14:42




            @T.J.L. -- ah noted, and edited by doppelgreener. It's worth also noting the the Sorceres Careful spell metamagic is identical to Sculpt Spell
            – ravery
            Nov 9 at 14:42




            5




            5




            They're very different, actually. Careful Spell costs sorcery points, has no school restriction, target count is based on a stat, and grants automatic saves. Sculpt Spells has no cost, only works on evocations, target count is based on spell level, grants an automatic save and inflicts no damage when used with a save-for-half spell.
            – T.J.L.
            Nov 9 at 14:46






            They're very different, actually. Careful Spell costs sorcery points, has no school restriction, target count is based on a stat, and grants automatic saves. Sculpt Spells has no cost, only works on evocations, target count is based on spell level, grants an automatic save and inflicts no damage when used with a save-for-half spell.
            – T.J.L.
            Nov 9 at 14:46




















             

            draft saved


            draft discarded



















































             


            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f135233%2fwhat-is-the-purpose-of-the-evocation-wizards-sculpt-spells-feature%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Landwehr

            Reims

            Schenkenzell