how to Change Font Size of UI Text element using UI Slider in unity C#?











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using UnityEngine;
using UnityEngine.UI;



public class slide : MonoBehaviour {



Text text;
public Slider slider;

void Start(){

text = GetComponent<Text> ();

}

public void textscale(int value){

slider.value = text.fontSize;

}


}









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    up vote
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    using UnityEngine;
    using UnityEngine.UI;



    public class slide : MonoBehaviour {



    Text text;
    public Slider slider;

    void Start(){

    text = GetComponent<Text> ();

    }

    public void textscale(int value){

    slider.value = text.fontSize;

    }


    }









    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      using UnityEngine;
      using UnityEngine.UI;



      public class slide : MonoBehaviour {



      Text text;
      public Slider slider;

      void Start(){

      text = GetComponent<Text> ();

      }

      public void textscale(int value){

      slider.value = text.fontSize;

      }


      }









      share|improve this question













      using UnityEngine;
      using UnityEngine.UI;



      public class slide : MonoBehaviour {



      Text text;
      public Slider slider;

      void Start(){

      text = GetComponent<Text> ();

      }

      public void textscale(int value){

      slider.value = text.fontSize;

      }


      }






      c# visual-studio user-interface unity3d text






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      asked Nov 9 at 7:44









      Nouman Khan

      156




      156
























          2 Answers
          2






          active

          oldest

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          up vote
          1
          down vote















          1. Replace your current script with the following one:



            public class slide : MonoBehaviour
            {
            public Text text; // Drag & drop the Text component inside the Inspector

            public void ChangeFontSize(float value)
            {
            ChangeFontSize( Mathf.RoundToInt( value ) ) ;
            }

            public void ChangeFontSize(int value)
            {
            text.fontSize = value;
            }
            }


          2. Click on your Slider, add a new entry in the OnValueChanged event.


          3. Drag & drop the gameObject holding the script, and select slide > ChangeFontSize (Dynamic float)






          share|improve this answer




























            up vote
            1
            down vote















            1. Add script:



              using UnityEngine;
              using UnityEngine.UI;

              public class ScalerScript : MonoBehaviour
              {
              public Text text;

              public void TextScale(Slider slider)
              {
              text.fontSize = (int)slider.value;
              }
              }


            2. Create empty GameObject. Attach ScalerScript to it and drag and drop your Text object to Text field of the script in the Inspector window:



            enter image description here



            enter image description here




            1. Set Vertical Overflow to Overflow for your Text element:
              enter image description here


            2. Set up Slider. Drag and drop empty GameObject with ScalerScript attached to OnValueChanged slider function. Drag and drop Slider element as a parameter to TextScale method. Set Slider's MaxValue to 200:



            enter image description here




            1. Run the scene.






            share|improve this answer





















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              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              1
              down vote















              1. Replace your current script with the following one:



                public class slide : MonoBehaviour
                {
                public Text text; // Drag & drop the Text component inside the Inspector

                public void ChangeFontSize(float value)
                {
                ChangeFontSize( Mathf.RoundToInt( value ) ) ;
                }

                public void ChangeFontSize(int value)
                {
                text.fontSize = value;
                }
                }


              2. Click on your Slider, add a new entry in the OnValueChanged event.


              3. Drag & drop the gameObject holding the script, and select slide > ChangeFontSize (Dynamic float)






              share|improve this answer

























                up vote
                1
                down vote















                1. Replace your current script with the following one:



                  public class slide : MonoBehaviour
                  {
                  public Text text; // Drag & drop the Text component inside the Inspector

                  public void ChangeFontSize(float value)
                  {
                  ChangeFontSize( Mathf.RoundToInt( value ) ) ;
                  }

                  public void ChangeFontSize(int value)
                  {
                  text.fontSize = value;
                  }
                  }


                2. Click on your Slider, add a new entry in the OnValueChanged event.


                3. Drag & drop the gameObject holding the script, and select slide > ChangeFontSize (Dynamic float)






                share|improve this answer























                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote











                  1. Replace your current script with the following one:



                    public class slide : MonoBehaviour
                    {
                    public Text text; // Drag & drop the Text component inside the Inspector

                    public void ChangeFontSize(float value)
                    {
                    ChangeFontSize( Mathf.RoundToInt( value ) ) ;
                    }

                    public void ChangeFontSize(int value)
                    {
                    text.fontSize = value;
                    }
                    }


                  2. Click on your Slider, add a new entry in the OnValueChanged event.


                  3. Drag & drop the gameObject holding the script, and select slide > ChangeFontSize (Dynamic float)






                  share|improve this answer














                  1. Replace your current script with the following one:



                    public class slide : MonoBehaviour
                    {
                    public Text text; // Drag & drop the Text component inside the Inspector

                    public void ChangeFontSize(float value)
                    {
                    ChangeFontSize( Mathf.RoundToInt( value ) ) ;
                    }

                    public void ChangeFontSize(int value)
                    {
                    text.fontSize = value;
                    }
                    }


                  2. Click on your Slider, add a new entry in the OnValueChanged event.


                  3. Drag & drop the gameObject holding the script, and select slide > ChangeFontSize (Dynamic float)







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 9 at 9:13









                  Hellium

                  4,7931837




                  4,7931837
























                      up vote
                      1
                      down vote















                      1. Add script:



                        using UnityEngine;
                        using UnityEngine.UI;

                        public class ScalerScript : MonoBehaviour
                        {
                        public Text text;

                        public void TextScale(Slider slider)
                        {
                        text.fontSize = (int)slider.value;
                        }
                        }


                      2. Create empty GameObject. Attach ScalerScript to it and drag and drop your Text object to Text field of the script in the Inspector window:



                      enter image description here



                      enter image description here




                      1. Set Vertical Overflow to Overflow for your Text element:
                        enter image description here


                      2. Set up Slider. Drag and drop empty GameObject with ScalerScript attached to OnValueChanged slider function. Drag and drop Slider element as a parameter to TextScale method. Set Slider's MaxValue to 200:



                      enter image description here




                      1. Run the scene.






                      share|improve this answer

























                        up vote
                        1
                        down vote















                        1. Add script:



                          using UnityEngine;
                          using UnityEngine.UI;

                          public class ScalerScript : MonoBehaviour
                          {
                          public Text text;

                          public void TextScale(Slider slider)
                          {
                          text.fontSize = (int)slider.value;
                          }
                          }


                        2. Create empty GameObject. Attach ScalerScript to it and drag and drop your Text object to Text field of the script in the Inspector window:



                        enter image description here



                        enter image description here




                        1. Set Vertical Overflow to Overflow for your Text element:
                          enter image description here


                        2. Set up Slider. Drag and drop empty GameObject with ScalerScript attached to OnValueChanged slider function. Drag and drop Slider element as a parameter to TextScale method. Set Slider's MaxValue to 200:



                        enter image description here




                        1. Run the scene.






                        share|improve this answer























                          up vote
                          1
                          down vote










                          up vote
                          1
                          down vote











                          1. Add script:



                            using UnityEngine;
                            using UnityEngine.UI;

                            public class ScalerScript : MonoBehaviour
                            {
                            public Text text;

                            public void TextScale(Slider slider)
                            {
                            text.fontSize = (int)slider.value;
                            }
                            }


                          2. Create empty GameObject. Attach ScalerScript to it and drag and drop your Text object to Text field of the script in the Inspector window:



                          enter image description here



                          enter image description here




                          1. Set Vertical Overflow to Overflow for your Text element:
                            enter image description here


                          2. Set up Slider. Drag and drop empty GameObject with ScalerScript attached to OnValueChanged slider function. Drag and drop Slider element as a parameter to TextScale method. Set Slider's MaxValue to 200:



                          enter image description here




                          1. Run the scene.






                          share|improve this answer














                          1. Add script:



                            using UnityEngine;
                            using UnityEngine.UI;

                            public class ScalerScript : MonoBehaviour
                            {
                            public Text text;

                            public void TextScale(Slider slider)
                            {
                            text.fontSize = (int)slider.value;
                            }
                            }


                          2. Create empty GameObject. Attach ScalerScript to it and drag and drop your Text object to Text field of the script in the Inspector window:



                          enter image description here



                          enter image description here




                          1. Set Vertical Overflow to Overflow for your Text element:
                            enter image description here


                          2. Set up Slider. Drag and drop empty GameObject with ScalerScript attached to OnValueChanged slider function. Drag and drop Slider element as a parameter to TextScale method. Set Slider's MaxValue to 200:



                          enter image description here




                          1. Run the scene.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Nov 9 at 9:28









                          Andrew Kotov

                          346210




                          346210






























                               

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