Drawing over an image downloaded from remote server











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2
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I need to do the following:




  1. Download a PNG resource from a server

  2. Draw several rectangles over that image with different color depending on state

  3. Display that image in Zoomable Image View


I have a working code in an Android app using Canvas, but I cannot figure out how to do that with Flutter.



Here is the code that downloads the resource:



static Future<File> getImageFromUrl(String url) async {
final directory = await getApplicationDocumentsDirectory();
final file = File("$directory/${_getSHA(url)}.png");

if (await file.exists()) {
// Returns the cached file
} else {
final response = await http.get(url);

if (response.statusCode >= 200 && response.statusCode < 300) {
await file.writeAsBytes(response.bodyBytes);
} else {
return null;
}
}
return file;
}


What should I do next? I tried using PictureRecorder and Canvas, but I cannot find a way to draw image from the file on those canvas and then convert it to Image because I cannot extract width and height from the file.



EDIT:
Below is the Android code equivalent that I would like to implement in Flutter.



// Here we have a bitmap from a file
Bitmap mapBitmap = getBitmap();

Canvas mapCanvas = new Canvas(mapBitmap);

mapDrawable.setBounds(0, 0, mapCanvas.getWidth(), mapCanvas.getHeight());
mapDrawable.draw(mapCanvas);

canvasWidth = mapCanvas.getWidth();
canvasHeight = mapCanvas.getHeight();

Paint paint = new Paint();
for (java.util.Map.Entry<String, MapObject> entry : this.mapObjects.entrySet()) {
MapObject mapObject = entry.getValue();
paint.setColor(getContext().getResources().getColor(mapObject.getBackgroundColor()));
paint.setAlpha(100);
mapCanvas.drawRect((int) (mapObject.getPosX() * scaleX),
(int) (mapObject.getPosY() * scaleY),
(int) ((mapObject.getPosX() + mapObject.getWidth()) * scaleX),
(int) ((mapObject.getPosY() + mapObject.getHeight()) * scaleY),
paint);
}

photoView.setImageBitmap(mapBitmap);









share|improve this question
























  • use Image.network() constructor
    – pskink
    Nov 8 at 8:31












  • I saw that constructor, but I need to cache the file and also draw over it so I need to get access to the canvas.
    – RMK
    Nov 8 at 9:30










  • so use CachedNetworkImageProvider from here and call its resolve method
    – pskink
    Nov 8 at 9:37















up vote
2
down vote

favorite












I need to do the following:




  1. Download a PNG resource from a server

  2. Draw several rectangles over that image with different color depending on state

  3. Display that image in Zoomable Image View


I have a working code in an Android app using Canvas, but I cannot figure out how to do that with Flutter.



Here is the code that downloads the resource:



static Future<File> getImageFromUrl(String url) async {
final directory = await getApplicationDocumentsDirectory();
final file = File("$directory/${_getSHA(url)}.png");

if (await file.exists()) {
// Returns the cached file
} else {
final response = await http.get(url);

if (response.statusCode >= 200 && response.statusCode < 300) {
await file.writeAsBytes(response.bodyBytes);
} else {
return null;
}
}
return file;
}


What should I do next? I tried using PictureRecorder and Canvas, but I cannot find a way to draw image from the file on those canvas and then convert it to Image because I cannot extract width and height from the file.



EDIT:
Below is the Android code equivalent that I would like to implement in Flutter.



// Here we have a bitmap from a file
Bitmap mapBitmap = getBitmap();

Canvas mapCanvas = new Canvas(mapBitmap);

mapDrawable.setBounds(0, 0, mapCanvas.getWidth(), mapCanvas.getHeight());
mapDrawable.draw(mapCanvas);

canvasWidth = mapCanvas.getWidth();
canvasHeight = mapCanvas.getHeight();

Paint paint = new Paint();
for (java.util.Map.Entry<String, MapObject> entry : this.mapObjects.entrySet()) {
MapObject mapObject = entry.getValue();
paint.setColor(getContext().getResources().getColor(mapObject.getBackgroundColor()));
paint.setAlpha(100);
mapCanvas.drawRect((int) (mapObject.getPosX() * scaleX),
(int) (mapObject.getPosY() * scaleY),
(int) ((mapObject.getPosX() + mapObject.getWidth()) * scaleX),
(int) ((mapObject.getPosY() + mapObject.getHeight()) * scaleY),
paint);
}

photoView.setImageBitmap(mapBitmap);









share|improve this question
























  • use Image.network() constructor
    – pskink
    Nov 8 at 8:31












  • I saw that constructor, but I need to cache the file and also draw over it so I need to get access to the canvas.
    – RMK
    Nov 8 at 9:30










  • so use CachedNetworkImageProvider from here and call its resolve method
    – pskink
    Nov 8 at 9:37













up vote
2
down vote

favorite









up vote
2
down vote

favorite











I need to do the following:




  1. Download a PNG resource from a server

  2. Draw several rectangles over that image with different color depending on state

  3. Display that image in Zoomable Image View


I have a working code in an Android app using Canvas, but I cannot figure out how to do that with Flutter.



Here is the code that downloads the resource:



static Future<File> getImageFromUrl(String url) async {
final directory = await getApplicationDocumentsDirectory();
final file = File("$directory/${_getSHA(url)}.png");

if (await file.exists()) {
// Returns the cached file
} else {
final response = await http.get(url);

if (response.statusCode >= 200 && response.statusCode < 300) {
await file.writeAsBytes(response.bodyBytes);
} else {
return null;
}
}
return file;
}


What should I do next? I tried using PictureRecorder and Canvas, but I cannot find a way to draw image from the file on those canvas and then convert it to Image because I cannot extract width and height from the file.



EDIT:
Below is the Android code equivalent that I would like to implement in Flutter.



// Here we have a bitmap from a file
Bitmap mapBitmap = getBitmap();

Canvas mapCanvas = new Canvas(mapBitmap);

mapDrawable.setBounds(0, 0, mapCanvas.getWidth(), mapCanvas.getHeight());
mapDrawable.draw(mapCanvas);

canvasWidth = mapCanvas.getWidth();
canvasHeight = mapCanvas.getHeight();

Paint paint = new Paint();
for (java.util.Map.Entry<String, MapObject> entry : this.mapObjects.entrySet()) {
MapObject mapObject = entry.getValue();
paint.setColor(getContext().getResources().getColor(mapObject.getBackgroundColor()));
paint.setAlpha(100);
mapCanvas.drawRect((int) (mapObject.getPosX() * scaleX),
(int) (mapObject.getPosY() * scaleY),
(int) ((mapObject.getPosX() + mapObject.getWidth()) * scaleX),
(int) ((mapObject.getPosY() + mapObject.getHeight()) * scaleY),
paint);
}

photoView.setImageBitmap(mapBitmap);









share|improve this question















I need to do the following:




  1. Download a PNG resource from a server

  2. Draw several rectangles over that image with different color depending on state

  3. Display that image in Zoomable Image View


I have a working code in an Android app using Canvas, but I cannot figure out how to do that with Flutter.



Here is the code that downloads the resource:



static Future<File> getImageFromUrl(String url) async {
final directory = await getApplicationDocumentsDirectory();
final file = File("$directory/${_getSHA(url)}.png");

if (await file.exists()) {
// Returns the cached file
} else {
final response = await http.get(url);

if (response.statusCode >= 200 && response.statusCode < 300) {
await file.writeAsBytes(response.bodyBytes);
} else {
return null;
}
}
return file;
}


What should I do next? I tried using PictureRecorder and Canvas, but I cannot find a way to draw image from the file on those canvas and then convert it to Image because I cannot extract width and height from the file.



EDIT:
Below is the Android code equivalent that I would like to implement in Flutter.



// Here we have a bitmap from a file
Bitmap mapBitmap = getBitmap();

Canvas mapCanvas = new Canvas(mapBitmap);

mapDrawable.setBounds(0, 0, mapCanvas.getWidth(), mapCanvas.getHeight());
mapDrawable.draw(mapCanvas);

canvasWidth = mapCanvas.getWidth();
canvasHeight = mapCanvas.getHeight();

Paint paint = new Paint();
for (java.util.Map.Entry<String, MapObject> entry : this.mapObjects.entrySet()) {
MapObject mapObject = entry.getValue();
paint.setColor(getContext().getResources().getColor(mapObject.getBackgroundColor()));
paint.setAlpha(100);
mapCanvas.drawRect((int) (mapObject.getPosX() * scaleX),
(int) (mapObject.getPosY() * scaleY),
(int) ((mapObject.getPosX() + mapObject.getWidth()) * scaleX),
(int) ((mapObject.getPosY() + mapObject.getHeight()) * scaleY),
paint);
}

photoView.setImageBitmap(mapBitmap);






dart flutter






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share|improve this question













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share|improve this question








edited Nov 8 at 12:57

























asked Nov 8 at 8:28









RMK

642510




642510












  • use Image.network() constructor
    – pskink
    Nov 8 at 8:31












  • I saw that constructor, but I need to cache the file and also draw over it so I need to get access to the canvas.
    – RMK
    Nov 8 at 9:30










  • so use CachedNetworkImageProvider from here and call its resolve method
    – pskink
    Nov 8 at 9:37


















  • use Image.network() constructor
    – pskink
    Nov 8 at 8:31












  • I saw that constructor, but I need to cache the file and also draw over it so I need to get access to the canvas.
    – RMK
    Nov 8 at 9:30










  • so use CachedNetworkImageProvider from here and call its resolve method
    – pskink
    Nov 8 at 9:37
















use Image.network() constructor
– pskink
Nov 8 at 8:31






use Image.network() constructor
– pskink
Nov 8 at 8:31














I saw that constructor, but I need to cache the file and also draw over it so I need to get access to the canvas.
– RMK
Nov 8 at 9:30




I saw that constructor, but I need to cache the file and also draw over it so I need to get access to the canvas.
– RMK
Nov 8 at 9:30












so use CachedNetworkImageProvider from here and call its resolve method
– pskink
Nov 8 at 9:37




so use CachedNetworkImageProvider from here and call its resolve method
– pskink
Nov 8 at 9:37












2 Answers
2






active

oldest

votes

















up vote
0
down vote













In general to simply display an image from the internet you can use the Image.network constructor. If you want to further customize the interaction, for example showing rectangles based on its loading state, you can use the Image class and pass a NetworkImage to its constructor. The NetworkImage allows you to listen to loading and error events.



To draw above the Image I would simply suggest using the Stack Widget.



If you wanna add zooming functionality to the image, you should consider using the zoomable_image or photo_view package to replace the Image in the code below.



Also, if caching is necessary you can use the CachedNetworkImageProvider from the cached_network_image package.



The example below shows a yellow rectangle on a loading image, a green rectangle on a fully loaded image and a red rectangle if the loading crashed. It is a full application, you can copy & paste it in your IDE and try it out.



import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {

@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Network Image Download',
theme: ThemeData(),
home: MainPage(),
);
}
}

class MainPage extends StatefulWidget {
@override
State<StatefulWidget> createState() => MainPageState();
}

class MainPageState extends State<MainPage> {
ImageProvider provider;
bool loaded;
bool error;

@override
void initState() {
super.initState();

loaded = false;
error = false;
provider = NetworkImage('https://upload.wikimedia.org/wikipedia/commons/4/47/PNG_transparency_demonstration_1.png');

provider.resolve(ImageConfiguration()).addListener((_, __) {
setState(() {
loaded = true;
});
}, onError: (_, __) {
setState(() {
error = true;
});
});
}

@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Stack(
alignment: Alignment.center,
children: <Widget>[
Image(image: provider),
Container(
width: 75.0,
height: 75.0,
color: colorByState(),
)
],
),
),
);
}

Color colorByState() {
if (error) {
return Colors.red;
} else if (loaded) {
return Colors.green;
} else {
return Colors.yellow;
}
}
}





share|improve this answer





















  • Thank you for reply, It will be useful to know that. What I need is to draw over the Image that is already loaded. So let's say I have a PNG image of a square and depending on data from REST API I need to draw a rectangle over it with different color.
    – RMK
    Nov 8 at 12:51










  • I edited my question and attached Android code that I want to port to Flutter
    – RMK
    Nov 8 at 12:57










  • The Stack renders the rectangles over the Imageit should be what you wanted in first place? It justs depends on the loading state and not on the state of the REST API. Adjusting the rectangle sizes etc. should'nt be the problem?
    – Niklas
    Nov 8 at 12:58










  • Oh, now I see what you mean. But how the zoomable image view will behave in case of stack? How to make the rectangles stay above the correct position of an image?
    – RMK
    Nov 8 at 13:12










  • You can surround the rectangle with an IgnorePointer Widget, which will let the hits pass through. Scaling both, the rectangle and the image, should not be a big problem.
    – Niklas
    Nov 8 at 13:15




















up vote
0
down vote













I finally managed to solve the issue!



I created a renderer that creates a composite image (background from the remote resource and adds rectangles in the foreground).



The renderer:



class MapRenderer {
ui.Image _mapBackgroundImage;

Future<ui.Codec> renderMap(String url, List<Sensor> sensors) async {
await _loadMapBackground(url);
var renderedMapImage = await _updateSensors(sensors);
var byteD = await renderedMapImage.toByteData(
format: ui.ImageByteFormat.png);
return ui.instantiateImageCodec(Uint8List.view(byteD.buffer));
}


Future<ui.Image> _updateSensors(List<Sensor> sensors) async {
ui.PictureRecorder recorder = ui.PictureRecorder();
Canvas c = Canvas(recorder);

var paint = ui.Paint();
c.drawImage(_mapBackgroundImage, ui.Offset(0.0, 0.0), paint);

for (Sensor s in sensors) {
paint.color = (s.availability ? CustomColors.npSensorFree : CustomColors
.npSensorOccupied);
c.drawRect(
ui.Rect.fromPoints(ui.Offset(s.posX, s.posY),
ui.Offset(s.posX + s.width, s.posY + s.height)),
paint,
);
}

return recorder
.endRecording()
.toImage(_mapBackgroundImage.width, _mapBackgroundImage.height);
}

Future<void> _loadMapBackground(String url) async {
var imageBytes = await _getLocalCopyOrLoadFromUrl(url);

if (imageBytes != null) {
_mapBackgroundImage = await _getImageFromBytes(imageBytes);
} else {
return null;
}
}

Future<ui.Image> _getImageFromBytes(Uint8List bytes) async {
var imageCodec = await ui.instantiateImageCodec(bytes);
var frame = await imageCodec.getNextFrame();
return frame.image;
}

Future<Uint8List> _getLocalCopyOrLoadFromUrl(String url) async {
final directory = await getApplicationDocumentsDirectory();
final file = File("${directory.path}/${_getSHA(url)}.png");

if (await file.exists()) {
return await file.readAsBytes();
} else {
Uint8List resourceBytes = await _loadFromUrl(url);

if (resourceBytes != null) {
await file.writeAsBytes(resourceBytes);
return resourceBytes;
} else {
return null;
}
}
}

Future<Uint8List> _loadFromUrl(String url) async {
final response = await http.get(url);

if (response.statusCode >= 200 && response.statusCode < 300) {
return response.bodyBytes;
} else {
return null;
}
}

String _getSHA(String sth) {
var bytes = utf8.encode(sth);
var digest = sha1.convert(bytes);

return digest.toString();
}

void dispose() {
_mapBackgroundImage.dispose();
}
}


And to supply the image to the ZoomableImage I created a custom ImageProvider:



class MapImageProvider extends ImageProvider<MapImageProvider> {
final String url;
final List<Sensor> sensors;

final MapRenderer mapRenderer = MapRenderer();

MapImageProvider(this.url, this.sensors);

@override
ImageStreamCompleter load(MapImageProvider key) {
return MultiFrameImageStreamCompleter(
codec: _loadAsync(key),
scale: 1.0,
informationCollector: (StringBuffer information) {
information.writeln('Image provider: $this');
information.write('Image key: $key');
});
}

Future<ui.Codec> _loadAsync(MapImageProvider key) async {
assert(key == this);

return await mapRenderer.renderMap(url, sensors);
}

@override
bool operator ==(Object other) =>
identical(this, other) ||
other is MapImageProvider &&
runtimeType == other.runtimeType &&
url == other.url;

@override
int get hashCode => url.hashCode;

@override
String toString() => '$runtimeType("$url")';

@override
Future<MapImageProvider> obtainKey(ImageConfiguration configuration) {
return SynchronousFuture<MapImageProvider>(this);
}
}


If anybody knows a better way to convert an Image to Codec or to even skip this step, please comment (MapRenderer.renderMap function).






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    2 Answers
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    active

    oldest

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    0
    down vote













    In general to simply display an image from the internet you can use the Image.network constructor. If you want to further customize the interaction, for example showing rectangles based on its loading state, you can use the Image class and pass a NetworkImage to its constructor. The NetworkImage allows you to listen to loading and error events.



    To draw above the Image I would simply suggest using the Stack Widget.



    If you wanna add zooming functionality to the image, you should consider using the zoomable_image or photo_view package to replace the Image in the code below.



    Also, if caching is necessary you can use the CachedNetworkImageProvider from the cached_network_image package.



    The example below shows a yellow rectangle on a loading image, a green rectangle on a fully loaded image and a red rectangle if the loading crashed. It is a full application, you can copy & paste it in your IDE and try it out.



    import 'package:flutter/material.dart';

    void main() => runApp(MyApp());

    class MyApp extends StatelessWidget {

    @override
    Widget build(BuildContext context) {
    return MaterialApp(
    title: 'Network Image Download',
    theme: ThemeData(),
    home: MainPage(),
    );
    }
    }

    class MainPage extends StatefulWidget {
    @override
    State<StatefulWidget> createState() => MainPageState();
    }

    class MainPageState extends State<MainPage> {
    ImageProvider provider;
    bool loaded;
    bool error;

    @override
    void initState() {
    super.initState();

    loaded = false;
    error = false;
    provider = NetworkImage('https://upload.wikimedia.org/wikipedia/commons/4/47/PNG_transparency_demonstration_1.png');

    provider.resolve(ImageConfiguration()).addListener((_, __) {
    setState(() {
    loaded = true;
    });
    }, onError: (_, __) {
    setState(() {
    error = true;
    });
    });
    }

    @override
    Widget build(BuildContext context) {
    return Scaffold(
    body: Center(
    child: Stack(
    alignment: Alignment.center,
    children: <Widget>[
    Image(image: provider),
    Container(
    width: 75.0,
    height: 75.0,
    color: colorByState(),
    )
    ],
    ),
    ),
    );
    }

    Color colorByState() {
    if (error) {
    return Colors.red;
    } else if (loaded) {
    return Colors.green;
    } else {
    return Colors.yellow;
    }
    }
    }





    share|improve this answer





















    • Thank you for reply, It will be useful to know that. What I need is to draw over the Image that is already loaded. So let's say I have a PNG image of a square and depending on data from REST API I need to draw a rectangle over it with different color.
      – RMK
      Nov 8 at 12:51










    • I edited my question and attached Android code that I want to port to Flutter
      – RMK
      Nov 8 at 12:57










    • The Stack renders the rectangles over the Imageit should be what you wanted in first place? It justs depends on the loading state and not on the state of the REST API. Adjusting the rectangle sizes etc. should'nt be the problem?
      – Niklas
      Nov 8 at 12:58










    • Oh, now I see what you mean. But how the zoomable image view will behave in case of stack? How to make the rectangles stay above the correct position of an image?
      – RMK
      Nov 8 at 13:12










    • You can surround the rectangle with an IgnorePointer Widget, which will let the hits pass through. Scaling both, the rectangle and the image, should not be a big problem.
      – Niklas
      Nov 8 at 13:15

















    up vote
    0
    down vote













    In general to simply display an image from the internet you can use the Image.network constructor. If you want to further customize the interaction, for example showing rectangles based on its loading state, you can use the Image class and pass a NetworkImage to its constructor. The NetworkImage allows you to listen to loading and error events.



    To draw above the Image I would simply suggest using the Stack Widget.



    If you wanna add zooming functionality to the image, you should consider using the zoomable_image or photo_view package to replace the Image in the code below.



    Also, if caching is necessary you can use the CachedNetworkImageProvider from the cached_network_image package.



    The example below shows a yellow rectangle on a loading image, a green rectangle on a fully loaded image and a red rectangle if the loading crashed. It is a full application, you can copy & paste it in your IDE and try it out.



    import 'package:flutter/material.dart';

    void main() => runApp(MyApp());

    class MyApp extends StatelessWidget {

    @override
    Widget build(BuildContext context) {
    return MaterialApp(
    title: 'Network Image Download',
    theme: ThemeData(),
    home: MainPage(),
    );
    }
    }

    class MainPage extends StatefulWidget {
    @override
    State<StatefulWidget> createState() => MainPageState();
    }

    class MainPageState extends State<MainPage> {
    ImageProvider provider;
    bool loaded;
    bool error;

    @override
    void initState() {
    super.initState();

    loaded = false;
    error = false;
    provider = NetworkImage('https://upload.wikimedia.org/wikipedia/commons/4/47/PNG_transparency_demonstration_1.png');

    provider.resolve(ImageConfiguration()).addListener((_, __) {
    setState(() {
    loaded = true;
    });
    }, onError: (_, __) {
    setState(() {
    error = true;
    });
    });
    }

    @override
    Widget build(BuildContext context) {
    return Scaffold(
    body: Center(
    child: Stack(
    alignment: Alignment.center,
    children: <Widget>[
    Image(image: provider),
    Container(
    width: 75.0,
    height: 75.0,
    color: colorByState(),
    )
    ],
    ),
    ),
    );
    }

    Color colorByState() {
    if (error) {
    return Colors.red;
    } else if (loaded) {
    return Colors.green;
    } else {
    return Colors.yellow;
    }
    }
    }





    share|improve this answer





















    • Thank you for reply, It will be useful to know that. What I need is to draw over the Image that is already loaded. So let's say I have a PNG image of a square and depending on data from REST API I need to draw a rectangle over it with different color.
      – RMK
      Nov 8 at 12:51










    • I edited my question and attached Android code that I want to port to Flutter
      – RMK
      Nov 8 at 12:57










    • The Stack renders the rectangles over the Imageit should be what you wanted in first place? It justs depends on the loading state and not on the state of the REST API. Adjusting the rectangle sizes etc. should'nt be the problem?
      – Niklas
      Nov 8 at 12:58










    • Oh, now I see what you mean. But how the zoomable image view will behave in case of stack? How to make the rectangles stay above the correct position of an image?
      – RMK
      Nov 8 at 13:12










    • You can surround the rectangle with an IgnorePointer Widget, which will let the hits pass through. Scaling both, the rectangle and the image, should not be a big problem.
      – Niklas
      Nov 8 at 13:15















    up vote
    0
    down vote










    up vote
    0
    down vote









    In general to simply display an image from the internet you can use the Image.network constructor. If you want to further customize the interaction, for example showing rectangles based on its loading state, you can use the Image class and pass a NetworkImage to its constructor. The NetworkImage allows you to listen to loading and error events.



    To draw above the Image I would simply suggest using the Stack Widget.



    If you wanna add zooming functionality to the image, you should consider using the zoomable_image or photo_view package to replace the Image in the code below.



    Also, if caching is necessary you can use the CachedNetworkImageProvider from the cached_network_image package.



    The example below shows a yellow rectangle on a loading image, a green rectangle on a fully loaded image and a red rectangle if the loading crashed. It is a full application, you can copy & paste it in your IDE and try it out.



    import 'package:flutter/material.dart';

    void main() => runApp(MyApp());

    class MyApp extends StatelessWidget {

    @override
    Widget build(BuildContext context) {
    return MaterialApp(
    title: 'Network Image Download',
    theme: ThemeData(),
    home: MainPage(),
    );
    }
    }

    class MainPage extends StatefulWidget {
    @override
    State<StatefulWidget> createState() => MainPageState();
    }

    class MainPageState extends State<MainPage> {
    ImageProvider provider;
    bool loaded;
    bool error;

    @override
    void initState() {
    super.initState();

    loaded = false;
    error = false;
    provider = NetworkImage('https://upload.wikimedia.org/wikipedia/commons/4/47/PNG_transparency_demonstration_1.png');

    provider.resolve(ImageConfiguration()).addListener((_, __) {
    setState(() {
    loaded = true;
    });
    }, onError: (_, __) {
    setState(() {
    error = true;
    });
    });
    }

    @override
    Widget build(BuildContext context) {
    return Scaffold(
    body: Center(
    child: Stack(
    alignment: Alignment.center,
    children: <Widget>[
    Image(image: provider),
    Container(
    width: 75.0,
    height: 75.0,
    color: colorByState(),
    )
    ],
    ),
    ),
    );
    }

    Color colorByState() {
    if (error) {
    return Colors.red;
    } else if (loaded) {
    return Colors.green;
    } else {
    return Colors.yellow;
    }
    }
    }





    share|improve this answer












    In general to simply display an image from the internet you can use the Image.network constructor. If you want to further customize the interaction, for example showing rectangles based on its loading state, you can use the Image class and pass a NetworkImage to its constructor. The NetworkImage allows you to listen to loading and error events.



    To draw above the Image I would simply suggest using the Stack Widget.



    If you wanna add zooming functionality to the image, you should consider using the zoomable_image or photo_view package to replace the Image in the code below.



    Also, if caching is necessary you can use the CachedNetworkImageProvider from the cached_network_image package.



    The example below shows a yellow rectangle on a loading image, a green rectangle on a fully loaded image and a red rectangle if the loading crashed. It is a full application, you can copy & paste it in your IDE and try it out.



    import 'package:flutter/material.dart';

    void main() => runApp(MyApp());

    class MyApp extends StatelessWidget {

    @override
    Widget build(BuildContext context) {
    return MaterialApp(
    title: 'Network Image Download',
    theme: ThemeData(),
    home: MainPage(),
    );
    }
    }

    class MainPage extends StatefulWidget {
    @override
    State<StatefulWidget> createState() => MainPageState();
    }

    class MainPageState extends State<MainPage> {
    ImageProvider provider;
    bool loaded;
    bool error;

    @override
    void initState() {
    super.initState();

    loaded = false;
    error = false;
    provider = NetworkImage('https://upload.wikimedia.org/wikipedia/commons/4/47/PNG_transparency_demonstration_1.png');

    provider.resolve(ImageConfiguration()).addListener((_, __) {
    setState(() {
    loaded = true;
    });
    }, onError: (_, __) {
    setState(() {
    error = true;
    });
    });
    }

    @override
    Widget build(BuildContext context) {
    return Scaffold(
    body: Center(
    child: Stack(
    alignment: Alignment.center,
    children: <Widget>[
    Image(image: provider),
    Container(
    width: 75.0,
    height: 75.0,
    color: colorByState(),
    )
    ],
    ),
    ),
    );
    }

    Color colorByState() {
    if (error) {
    return Colors.red;
    } else if (loaded) {
    return Colors.green;
    } else {
    return Colors.yellow;
    }
    }
    }






    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 8 at 9:44









    Niklas

    1607




    1607












    • Thank you for reply, It will be useful to know that. What I need is to draw over the Image that is already loaded. So let's say I have a PNG image of a square and depending on data from REST API I need to draw a rectangle over it with different color.
      – RMK
      Nov 8 at 12:51










    • I edited my question and attached Android code that I want to port to Flutter
      – RMK
      Nov 8 at 12:57










    • The Stack renders the rectangles over the Imageit should be what you wanted in first place? It justs depends on the loading state and not on the state of the REST API. Adjusting the rectangle sizes etc. should'nt be the problem?
      – Niklas
      Nov 8 at 12:58










    • Oh, now I see what you mean. But how the zoomable image view will behave in case of stack? How to make the rectangles stay above the correct position of an image?
      – RMK
      Nov 8 at 13:12










    • You can surround the rectangle with an IgnorePointer Widget, which will let the hits pass through. Scaling both, the rectangle and the image, should not be a big problem.
      – Niklas
      Nov 8 at 13:15




















    • Thank you for reply, It will be useful to know that. What I need is to draw over the Image that is already loaded. So let's say I have a PNG image of a square and depending on data from REST API I need to draw a rectangle over it with different color.
      – RMK
      Nov 8 at 12:51










    • I edited my question and attached Android code that I want to port to Flutter
      – RMK
      Nov 8 at 12:57










    • The Stack renders the rectangles over the Imageit should be what you wanted in first place? It justs depends on the loading state and not on the state of the REST API. Adjusting the rectangle sizes etc. should'nt be the problem?
      – Niklas
      Nov 8 at 12:58










    • Oh, now I see what you mean. But how the zoomable image view will behave in case of stack? How to make the rectangles stay above the correct position of an image?
      – RMK
      Nov 8 at 13:12










    • You can surround the rectangle with an IgnorePointer Widget, which will let the hits pass through. Scaling both, the rectangle and the image, should not be a big problem.
      – Niklas
      Nov 8 at 13:15


















    Thank you for reply, It will be useful to know that. What I need is to draw over the Image that is already loaded. So let's say I have a PNG image of a square and depending on data from REST API I need to draw a rectangle over it with different color.
    – RMK
    Nov 8 at 12:51




    Thank you for reply, It will be useful to know that. What I need is to draw over the Image that is already loaded. So let's say I have a PNG image of a square and depending on data from REST API I need to draw a rectangle over it with different color.
    – RMK
    Nov 8 at 12:51












    I edited my question and attached Android code that I want to port to Flutter
    – RMK
    Nov 8 at 12:57




    I edited my question and attached Android code that I want to port to Flutter
    – RMK
    Nov 8 at 12:57












    The Stack renders the rectangles over the Imageit should be what you wanted in first place? It justs depends on the loading state and not on the state of the REST API. Adjusting the rectangle sizes etc. should'nt be the problem?
    – Niklas
    Nov 8 at 12:58




    The Stack renders the rectangles over the Imageit should be what you wanted in first place? It justs depends on the loading state and not on the state of the REST API. Adjusting the rectangle sizes etc. should'nt be the problem?
    – Niklas
    Nov 8 at 12:58












    Oh, now I see what you mean. But how the zoomable image view will behave in case of stack? How to make the rectangles stay above the correct position of an image?
    – RMK
    Nov 8 at 13:12




    Oh, now I see what you mean. But how the zoomable image view will behave in case of stack? How to make the rectangles stay above the correct position of an image?
    – RMK
    Nov 8 at 13:12












    You can surround the rectangle with an IgnorePointer Widget, which will let the hits pass through. Scaling both, the rectangle and the image, should not be a big problem.
    – Niklas
    Nov 8 at 13:15






    You can surround the rectangle with an IgnorePointer Widget, which will let the hits pass through. Scaling both, the rectangle and the image, should not be a big problem.
    – Niklas
    Nov 8 at 13:15














    up vote
    0
    down vote













    I finally managed to solve the issue!



    I created a renderer that creates a composite image (background from the remote resource and adds rectangles in the foreground).



    The renderer:



    class MapRenderer {
    ui.Image _mapBackgroundImage;

    Future<ui.Codec> renderMap(String url, List<Sensor> sensors) async {
    await _loadMapBackground(url);
    var renderedMapImage = await _updateSensors(sensors);
    var byteD = await renderedMapImage.toByteData(
    format: ui.ImageByteFormat.png);
    return ui.instantiateImageCodec(Uint8List.view(byteD.buffer));
    }


    Future<ui.Image> _updateSensors(List<Sensor> sensors) async {
    ui.PictureRecorder recorder = ui.PictureRecorder();
    Canvas c = Canvas(recorder);

    var paint = ui.Paint();
    c.drawImage(_mapBackgroundImage, ui.Offset(0.0, 0.0), paint);

    for (Sensor s in sensors) {
    paint.color = (s.availability ? CustomColors.npSensorFree : CustomColors
    .npSensorOccupied);
    c.drawRect(
    ui.Rect.fromPoints(ui.Offset(s.posX, s.posY),
    ui.Offset(s.posX + s.width, s.posY + s.height)),
    paint,
    );
    }

    return recorder
    .endRecording()
    .toImage(_mapBackgroundImage.width, _mapBackgroundImage.height);
    }

    Future<void> _loadMapBackground(String url) async {
    var imageBytes = await _getLocalCopyOrLoadFromUrl(url);

    if (imageBytes != null) {
    _mapBackgroundImage = await _getImageFromBytes(imageBytes);
    } else {
    return null;
    }
    }

    Future<ui.Image> _getImageFromBytes(Uint8List bytes) async {
    var imageCodec = await ui.instantiateImageCodec(bytes);
    var frame = await imageCodec.getNextFrame();
    return frame.image;
    }

    Future<Uint8List> _getLocalCopyOrLoadFromUrl(String url) async {
    final directory = await getApplicationDocumentsDirectory();
    final file = File("${directory.path}/${_getSHA(url)}.png");

    if (await file.exists()) {
    return await file.readAsBytes();
    } else {
    Uint8List resourceBytes = await _loadFromUrl(url);

    if (resourceBytes != null) {
    await file.writeAsBytes(resourceBytes);
    return resourceBytes;
    } else {
    return null;
    }
    }
    }

    Future<Uint8List> _loadFromUrl(String url) async {
    final response = await http.get(url);

    if (response.statusCode >= 200 && response.statusCode < 300) {
    return response.bodyBytes;
    } else {
    return null;
    }
    }

    String _getSHA(String sth) {
    var bytes = utf8.encode(sth);
    var digest = sha1.convert(bytes);

    return digest.toString();
    }

    void dispose() {
    _mapBackgroundImage.dispose();
    }
    }


    And to supply the image to the ZoomableImage I created a custom ImageProvider:



    class MapImageProvider extends ImageProvider<MapImageProvider> {
    final String url;
    final List<Sensor> sensors;

    final MapRenderer mapRenderer = MapRenderer();

    MapImageProvider(this.url, this.sensors);

    @override
    ImageStreamCompleter load(MapImageProvider key) {
    return MultiFrameImageStreamCompleter(
    codec: _loadAsync(key),
    scale: 1.0,
    informationCollector: (StringBuffer information) {
    information.writeln('Image provider: $this');
    information.write('Image key: $key');
    });
    }

    Future<ui.Codec> _loadAsync(MapImageProvider key) async {
    assert(key == this);

    return await mapRenderer.renderMap(url, sensors);
    }

    @override
    bool operator ==(Object other) =>
    identical(this, other) ||
    other is MapImageProvider &&
    runtimeType == other.runtimeType &&
    url == other.url;

    @override
    int get hashCode => url.hashCode;

    @override
    String toString() => '$runtimeType("$url")';

    @override
    Future<MapImageProvider> obtainKey(ImageConfiguration configuration) {
    return SynchronousFuture<MapImageProvider>(this);
    }
    }


    If anybody knows a better way to convert an Image to Codec or to even skip this step, please comment (MapRenderer.renderMap function).






    share|improve this answer

























      up vote
      0
      down vote













      I finally managed to solve the issue!



      I created a renderer that creates a composite image (background from the remote resource and adds rectangles in the foreground).



      The renderer:



      class MapRenderer {
      ui.Image _mapBackgroundImage;

      Future<ui.Codec> renderMap(String url, List<Sensor> sensors) async {
      await _loadMapBackground(url);
      var renderedMapImage = await _updateSensors(sensors);
      var byteD = await renderedMapImage.toByteData(
      format: ui.ImageByteFormat.png);
      return ui.instantiateImageCodec(Uint8List.view(byteD.buffer));
      }


      Future<ui.Image> _updateSensors(List<Sensor> sensors) async {
      ui.PictureRecorder recorder = ui.PictureRecorder();
      Canvas c = Canvas(recorder);

      var paint = ui.Paint();
      c.drawImage(_mapBackgroundImage, ui.Offset(0.0, 0.0), paint);

      for (Sensor s in sensors) {
      paint.color = (s.availability ? CustomColors.npSensorFree : CustomColors
      .npSensorOccupied);
      c.drawRect(
      ui.Rect.fromPoints(ui.Offset(s.posX, s.posY),
      ui.Offset(s.posX + s.width, s.posY + s.height)),
      paint,
      );
      }

      return recorder
      .endRecording()
      .toImage(_mapBackgroundImage.width, _mapBackgroundImage.height);
      }

      Future<void> _loadMapBackground(String url) async {
      var imageBytes = await _getLocalCopyOrLoadFromUrl(url);

      if (imageBytes != null) {
      _mapBackgroundImage = await _getImageFromBytes(imageBytes);
      } else {
      return null;
      }
      }

      Future<ui.Image> _getImageFromBytes(Uint8List bytes) async {
      var imageCodec = await ui.instantiateImageCodec(bytes);
      var frame = await imageCodec.getNextFrame();
      return frame.image;
      }

      Future<Uint8List> _getLocalCopyOrLoadFromUrl(String url) async {
      final directory = await getApplicationDocumentsDirectory();
      final file = File("${directory.path}/${_getSHA(url)}.png");

      if (await file.exists()) {
      return await file.readAsBytes();
      } else {
      Uint8List resourceBytes = await _loadFromUrl(url);

      if (resourceBytes != null) {
      await file.writeAsBytes(resourceBytes);
      return resourceBytes;
      } else {
      return null;
      }
      }
      }

      Future<Uint8List> _loadFromUrl(String url) async {
      final response = await http.get(url);

      if (response.statusCode >= 200 && response.statusCode < 300) {
      return response.bodyBytes;
      } else {
      return null;
      }
      }

      String _getSHA(String sth) {
      var bytes = utf8.encode(sth);
      var digest = sha1.convert(bytes);

      return digest.toString();
      }

      void dispose() {
      _mapBackgroundImage.dispose();
      }
      }


      And to supply the image to the ZoomableImage I created a custom ImageProvider:



      class MapImageProvider extends ImageProvider<MapImageProvider> {
      final String url;
      final List<Sensor> sensors;

      final MapRenderer mapRenderer = MapRenderer();

      MapImageProvider(this.url, this.sensors);

      @override
      ImageStreamCompleter load(MapImageProvider key) {
      return MultiFrameImageStreamCompleter(
      codec: _loadAsync(key),
      scale: 1.0,
      informationCollector: (StringBuffer information) {
      information.writeln('Image provider: $this');
      information.write('Image key: $key');
      });
      }

      Future<ui.Codec> _loadAsync(MapImageProvider key) async {
      assert(key == this);

      return await mapRenderer.renderMap(url, sensors);
      }

      @override
      bool operator ==(Object other) =>
      identical(this, other) ||
      other is MapImageProvider &&
      runtimeType == other.runtimeType &&
      url == other.url;

      @override
      int get hashCode => url.hashCode;

      @override
      String toString() => '$runtimeType("$url")';

      @override
      Future<MapImageProvider> obtainKey(ImageConfiguration configuration) {
      return SynchronousFuture<MapImageProvider>(this);
      }
      }


      If anybody knows a better way to convert an Image to Codec or to even skip this step, please comment (MapRenderer.renderMap function).






      share|improve this answer























        up vote
        0
        down vote










        up vote
        0
        down vote









        I finally managed to solve the issue!



        I created a renderer that creates a composite image (background from the remote resource and adds rectangles in the foreground).



        The renderer:



        class MapRenderer {
        ui.Image _mapBackgroundImage;

        Future<ui.Codec> renderMap(String url, List<Sensor> sensors) async {
        await _loadMapBackground(url);
        var renderedMapImage = await _updateSensors(sensors);
        var byteD = await renderedMapImage.toByteData(
        format: ui.ImageByteFormat.png);
        return ui.instantiateImageCodec(Uint8List.view(byteD.buffer));
        }


        Future<ui.Image> _updateSensors(List<Sensor> sensors) async {
        ui.PictureRecorder recorder = ui.PictureRecorder();
        Canvas c = Canvas(recorder);

        var paint = ui.Paint();
        c.drawImage(_mapBackgroundImage, ui.Offset(0.0, 0.0), paint);

        for (Sensor s in sensors) {
        paint.color = (s.availability ? CustomColors.npSensorFree : CustomColors
        .npSensorOccupied);
        c.drawRect(
        ui.Rect.fromPoints(ui.Offset(s.posX, s.posY),
        ui.Offset(s.posX + s.width, s.posY + s.height)),
        paint,
        );
        }

        return recorder
        .endRecording()
        .toImage(_mapBackgroundImage.width, _mapBackgroundImage.height);
        }

        Future<void> _loadMapBackground(String url) async {
        var imageBytes = await _getLocalCopyOrLoadFromUrl(url);

        if (imageBytes != null) {
        _mapBackgroundImage = await _getImageFromBytes(imageBytes);
        } else {
        return null;
        }
        }

        Future<ui.Image> _getImageFromBytes(Uint8List bytes) async {
        var imageCodec = await ui.instantiateImageCodec(bytes);
        var frame = await imageCodec.getNextFrame();
        return frame.image;
        }

        Future<Uint8List> _getLocalCopyOrLoadFromUrl(String url) async {
        final directory = await getApplicationDocumentsDirectory();
        final file = File("${directory.path}/${_getSHA(url)}.png");

        if (await file.exists()) {
        return await file.readAsBytes();
        } else {
        Uint8List resourceBytes = await _loadFromUrl(url);

        if (resourceBytes != null) {
        await file.writeAsBytes(resourceBytes);
        return resourceBytes;
        } else {
        return null;
        }
        }
        }

        Future<Uint8List> _loadFromUrl(String url) async {
        final response = await http.get(url);

        if (response.statusCode >= 200 && response.statusCode < 300) {
        return response.bodyBytes;
        } else {
        return null;
        }
        }

        String _getSHA(String sth) {
        var bytes = utf8.encode(sth);
        var digest = sha1.convert(bytes);

        return digest.toString();
        }

        void dispose() {
        _mapBackgroundImage.dispose();
        }
        }


        And to supply the image to the ZoomableImage I created a custom ImageProvider:



        class MapImageProvider extends ImageProvider<MapImageProvider> {
        final String url;
        final List<Sensor> sensors;

        final MapRenderer mapRenderer = MapRenderer();

        MapImageProvider(this.url, this.sensors);

        @override
        ImageStreamCompleter load(MapImageProvider key) {
        return MultiFrameImageStreamCompleter(
        codec: _loadAsync(key),
        scale: 1.0,
        informationCollector: (StringBuffer information) {
        information.writeln('Image provider: $this');
        information.write('Image key: $key');
        });
        }

        Future<ui.Codec> _loadAsync(MapImageProvider key) async {
        assert(key == this);

        return await mapRenderer.renderMap(url, sensors);
        }

        @override
        bool operator ==(Object other) =>
        identical(this, other) ||
        other is MapImageProvider &&
        runtimeType == other.runtimeType &&
        url == other.url;

        @override
        int get hashCode => url.hashCode;

        @override
        String toString() => '$runtimeType("$url")';

        @override
        Future<MapImageProvider> obtainKey(ImageConfiguration configuration) {
        return SynchronousFuture<MapImageProvider>(this);
        }
        }


        If anybody knows a better way to convert an Image to Codec or to even skip this step, please comment (MapRenderer.renderMap function).






        share|improve this answer












        I finally managed to solve the issue!



        I created a renderer that creates a composite image (background from the remote resource and adds rectangles in the foreground).



        The renderer:



        class MapRenderer {
        ui.Image _mapBackgroundImage;

        Future<ui.Codec> renderMap(String url, List<Sensor> sensors) async {
        await _loadMapBackground(url);
        var renderedMapImage = await _updateSensors(sensors);
        var byteD = await renderedMapImage.toByteData(
        format: ui.ImageByteFormat.png);
        return ui.instantiateImageCodec(Uint8List.view(byteD.buffer));
        }


        Future<ui.Image> _updateSensors(List<Sensor> sensors) async {
        ui.PictureRecorder recorder = ui.PictureRecorder();
        Canvas c = Canvas(recorder);

        var paint = ui.Paint();
        c.drawImage(_mapBackgroundImage, ui.Offset(0.0, 0.0), paint);

        for (Sensor s in sensors) {
        paint.color = (s.availability ? CustomColors.npSensorFree : CustomColors
        .npSensorOccupied);
        c.drawRect(
        ui.Rect.fromPoints(ui.Offset(s.posX, s.posY),
        ui.Offset(s.posX + s.width, s.posY + s.height)),
        paint,
        );
        }

        return recorder
        .endRecording()
        .toImage(_mapBackgroundImage.width, _mapBackgroundImage.height);
        }

        Future<void> _loadMapBackground(String url) async {
        var imageBytes = await _getLocalCopyOrLoadFromUrl(url);

        if (imageBytes != null) {
        _mapBackgroundImage = await _getImageFromBytes(imageBytes);
        } else {
        return null;
        }
        }

        Future<ui.Image> _getImageFromBytes(Uint8List bytes) async {
        var imageCodec = await ui.instantiateImageCodec(bytes);
        var frame = await imageCodec.getNextFrame();
        return frame.image;
        }

        Future<Uint8List> _getLocalCopyOrLoadFromUrl(String url) async {
        final directory = await getApplicationDocumentsDirectory();
        final file = File("${directory.path}/${_getSHA(url)}.png");

        if (await file.exists()) {
        return await file.readAsBytes();
        } else {
        Uint8List resourceBytes = await _loadFromUrl(url);

        if (resourceBytes != null) {
        await file.writeAsBytes(resourceBytes);
        return resourceBytes;
        } else {
        return null;
        }
        }
        }

        Future<Uint8List> _loadFromUrl(String url) async {
        final response = await http.get(url);

        if (response.statusCode >= 200 && response.statusCode < 300) {
        return response.bodyBytes;
        } else {
        return null;
        }
        }

        String _getSHA(String sth) {
        var bytes = utf8.encode(sth);
        var digest = sha1.convert(bytes);

        return digest.toString();
        }

        void dispose() {
        _mapBackgroundImage.dispose();
        }
        }


        And to supply the image to the ZoomableImage I created a custom ImageProvider:



        class MapImageProvider extends ImageProvider<MapImageProvider> {
        final String url;
        final List<Sensor> sensors;

        final MapRenderer mapRenderer = MapRenderer();

        MapImageProvider(this.url, this.sensors);

        @override
        ImageStreamCompleter load(MapImageProvider key) {
        return MultiFrameImageStreamCompleter(
        codec: _loadAsync(key),
        scale: 1.0,
        informationCollector: (StringBuffer information) {
        information.writeln('Image provider: $this');
        information.write('Image key: $key');
        });
        }

        Future<ui.Codec> _loadAsync(MapImageProvider key) async {
        assert(key == this);

        return await mapRenderer.renderMap(url, sensors);
        }

        @override
        bool operator ==(Object other) =>
        identical(this, other) ||
        other is MapImageProvider &&
        runtimeType == other.runtimeType &&
        url == other.url;

        @override
        int get hashCode => url.hashCode;

        @override
        String toString() => '$runtimeType("$url")';

        @override
        Future<MapImageProvider> obtainKey(ImageConfiguration configuration) {
        return SynchronousFuture<MapImageProvider>(this);
        }
        }


        If anybody knows a better way to convert an Image to Codec or to even skip this step, please comment (MapRenderer.renderMap function).







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 8 at 22:24









        RMK

        642510




        642510






























             

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