macOS Use CGContextRef and always black











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I try to use this solution to build a gradient circle by @Johnny Rockex on macOS.But I got some problems.



In the @Johnny Rockex original answer




//3.1 setup




UIBezierPath * bezierPath;
CGPoint center = CGPointMake(dimension/2, dimension/2);

UIGraphicsBeginImageContextWithOptions(CGSizeMake(dimension, dimension), true, 0.0);
UIRectFill(CGRectMake(0, 0, dimension, dimension));


this method is provided by UIKit rather than AppKit. So I use some methods by AppKit



NSImage *contentView  =[[NSImage alloc]initWithSize:NSMakeSize(dimension, dimension)];

[contentView lockFocus];
[NSGraphicsContext currentContext].imageInterpolation = NSImageInterpolationNone;
CGContextRef gc = [[NSGraphicsContext currentContext]CGContext];
NSRectFill(CGRectMake(0, 0, dimension, dimension));

//fill Colors in bazierPath
for (int n = 0; n<numberOfColors;n++) {
...
}


[contentView unlockFocus];
[radialGradient setImage:contentView];


Unfortunately, I got a weird result at lastenter image description hereenter image description here



My colors array and bazierPath is correct but only a little part of the image has color.
Maybe is not caused by the title despection but I can not find any clue in other parts of codes.










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    up vote
    0
    down vote

    favorite












    I try to use this solution to build a gradient circle by @Johnny Rockex on macOS.But I got some problems.



    In the @Johnny Rockex original answer




    //3.1 setup




    UIBezierPath * bezierPath;
    CGPoint center = CGPointMake(dimension/2, dimension/2);

    UIGraphicsBeginImageContextWithOptions(CGSizeMake(dimension, dimension), true, 0.0);
    UIRectFill(CGRectMake(0, 0, dimension, dimension));


    this method is provided by UIKit rather than AppKit. So I use some methods by AppKit



    NSImage *contentView  =[[NSImage alloc]initWithSize:NSMakeSize(dimension, dimension)];

    [contentView lockFocus];
    [NSGraphicsContext currentContext].imageInterpolation = NSImageInterpolationNone;
    CGContextRef gc = [[NSGraphicsContext currentContext]CGContext];
    NSRectFill(CGRectMake(0, 0, dimension, dimension));

    //fill Colors in bazierPath
    for (int n = 0; n<numberOfColors;n++) {
    ...
    }


    [contentView unlockFocus];
    [radialGradient setImage:contentView];


    Unfortunately, I got a weird result at lastenter image description hereenter image description here



    My colors array and bazierPath is correct but only a little part of the image has color.
    Maybe is not caused by the title despection but I can not find any clue in other parts of codes.










    share|improve this question


























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I try to use this solution to build a gradient circle by @Johnny Rockex on macOS.But I got some problems.



      In the @Johnny Rockex original answer




      //3.1 setup




      UIBezierPath * bezierPath;
      CGPoint center = CGPointMake(dimension/2, dimension/2);

      UIGraphicsBeginImageContextWithOptions(CGSizeMake(dimension, dimension), true, 0.0);
      UIRectFill(CGRectMake(0, 0, dimension, dimension));


      this method is provided by UIKit rather than AppKit. So I use some methods by AppKit



      NSImage *contentView  =[[NSImage alloc]initWithSize:NSMakeSize(dimension, dimension)];

      [contentView lockFocus];
      [NSGraphicsContext currentContext].imageInterpolation = NSImageInterpolationNone;
      CGContextRef gc = [[NSGraphicsContext currentContext]CGContext];
      NSRectFill(CGRectMake(0, 0, dimension, dimension));

      //fill Colors in bazierPath
      for (int n = 0; n<numberOfColors;n++) {
      ...
      }


      [contentView unlockFocus];
      [radialGradient setImage:contentView];


      Unfortunately, I got a weird result at lastenter image description hereenter image description here



      My colors array and bazierPath is correct but only a little part of the image has color.
      Maybe is not caused by the title despection but I can not find any clue in other parts of codes.










      share|improve this question















      I try to use this solution to build a gradient circle by @Johnny Rockex on macOS.But I got some problems.



      In the @Johnny Rockex original answer




      //3.1 setup




      UIBezierPath * bezierPath;
      CGPoint center = CGPointMake(dimension/2, dimension/2);

      UIGraphicsBeginImageContextWithOptions(CGSizeMake(dimension, dimension), true, 0.0);
      UIRectFill(CGRectMake(0, 0, dimension, dimension));


      this method is provided by UIKit rather than AppKit. So I use some methods by AppKit



      NSImage *contentView  =[[NSImage alloc]initWithSize:NSMakeSize(dimension, dimension)];

      [contentView lockFocus];
      [NSGraphicsContext currentContext].imageInterpolation = NSImageInterpolationNone;
      CGContextRef gc = [[NSGraphicsContext currentContext]CGContext];
      NSRectFill(CGRectMake(0, 0, dimension, dimension));

      //fill Colors in bazierPath
      for (int n = 0; n<numberOfColors;n++) {
      ...
      }


      [contentView unlockFocus];
      [radialGradient setImage:contentView];


      Unfortunately, I got a weird result at lastenter image description hereenter image description here



      My colors array and bazierPath is correct but only a little part of the image has color.
      Maybe is not caused by the title despection but I can not find any clue in other parts of codes.







      macos core-graphics nsbezierpath






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      edited Nov 8 at 8:32

























      asked Nov 8 at 8:16









      Shucheng

      45110




      45110
























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          Unlike UIBezierPath, appendBezierPathWithArcWithCenter is measured in degrees.






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          • Yes, I found it and fixed this problem. Thanks
            – Shucheng
            2 days ago











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          1 Answer
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          active

          oldest

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          up vote
          0
          down vote



          accepted










          Unlike UIBezierPath, appendBezierPathWithArcWithCenter is measured in degrees.






          share|improve this answer








          New contributor




          Newbie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          • Yes, I found it and fixed this problem. Thanks
            – Shucheng
            2 days ago















          up vote
          0
          down vote



          accepted










          Unlike UIBezierPath, appendBezierPathWithArcWithCenter is measured in degrees.






          share|improve this answer








          New contributor




          Newbie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.


















          • Yes, I found it and fixed this problem. Thanks
            – Shucheng
            2 days ago













          up vote
          0
          down vote



          accepted







          up vote
          0
          down vote



          accepted






          Unlike UIBezierPath, appendBezierPathWithArcWithCenter is measured in degrees.






          share|improve this answer








          New contributor




          Newbie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          Unlike UIBezierPath, appendBezierPathWithArcWithCenter is measured in degrees.







          share|improve this answer








          New contributor




          Newbie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          share|improve this answer



          share|improve this answer






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          answered 2 days ago









          Newbie

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          • Yes, I found it and fixed this problem. Thanks
            – Shucheng
            2 days ago


















          • Yes, I found it and fixed this problem. Thanks
            – Shucheng
            2 days ago
















          Yes, I found it and fixed this problem. Thanks
          – Shucheng
          2 days ago




          Yes, I found it and fixed this problem. Thanks
          – Shucheng
          2 days ago


















           

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