Google Play services error Execution failed for task ':transformClassesWithJarMergingForRelease'











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0
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Im trying to implement Google play services into my game. Also, im using AdInCube plugin., which works fine, but now i have two AndroidManifest files. Maybe thats the problem? I already fixed one error (https://github.com/playgameservices/play-games-plugin-for-unity/issues/2028) by reimporting package and force resolve. After this, i cant build my game. I got an error:




What went wrong:
Execution failed for task ':transformClassesWithJarMergingForRelease'.
com.android.build.api.transform.TransformException: java.util.zip.ZipException: duplicate entry: com/google/android/gms/auth/api/signin/




GoogleServices Manifest:



<?xml version="1.0" encoding="utf-8"?>
<!-- This file was automatically generated by the Google Play Games plugin for Unity
Do not edit. -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.mainlibproj"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk android:minSdkVersion="14" />



<application>



<!-- The space in these forces it to be interpreted as a string vs. int -->
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="u003402577249840" />

<!-- Keep track of which plugin is being used -->
<meta-data android:name="com.google.android.gms.games.unityVersion"
android:value="u0030.9.53" />

<activity android:name="com.google.games.bridge.NativeBridgeActivity"
android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
</application>
</manifest>


AdInCube Manifest:



<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.****.snake.101"
android:installLocation="preferExternal"
android:versionCode="9"
android:versionName="1.1.7">
<uses-permission android:name="com.android.vending.BILLING" />
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
<application
android:name="android.support.multidex.MultiDexApplication"
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:theme="@style/UnityThemeSelector">
<activity
android:name="com.unity3d.player.UnityPlayerActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
</activity>
</application>
</manifest>


Gradle:



buildscript {
repositories {
google()
maven {
url 'https://maven.google.com/'
name 'Google'
}
jcenter()

}

dependencies {
classpath 'com.android.tools.build:gradle:3.0.1'
}
}

allprojects {
repositories {
flatDir {
dirs 'libs'
}
}
}

apply plugin: 'com.android.application'

repositories {

maven {
url 'https://maven.google.com'
}
maven {
url 'http://repository.adincube.com/maven'
}
jcenter()
}

dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile('com.adincube.sdk:AdinCube-Unity-3626ebe:2.3.1@aar') {
transitive = true
}
compile 'com.android.support:multidex:1.0.1'
**DEPS**
}

android {
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'

defaultConfig {
targetSdkVersion '28'
minSdkVersion 14
multiDexEnabled true

}

lintOptions {
abortOnError false
}

aaptOptions {
noCompress '.unity3d', '.ress', '.resource', '.obb'
}

**SIGN**
buildTypes {
debug {
minifyEnabled **MINIFY_DEBUG**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
jniDebuggable true
}
release {
minifyEnabled **MINIFY_RELEASE**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
**SIGNCONFIG**
}
}
packagingOptions {
exclude 'lib/armeabi/libadcolony.so'
exclude 'lib/armeabi/libjs.so'
exclude 'lib/arm64-v8a/libadcolony.so'
exclude 'lib/arm64-v8a/libjs.so'
exclude 'lib/x86_64/libadcolony.so'
exclude 'lib/x86_64/libjs.so'
}
}
dependencies {
compile ('com.adincube.sdk:AdinCube-Unity-3626ebe:2.+@aar') {
transitive = true
}
compile 'com.android.support:multidex:1.0.1'
}
repositories {

maven {
url 'https://maven.google.com'
}
maven {
url 'http://repository.adincube.com/maven'
}
jcenter()
}
android {
defaultConfig {
multiDexEnabled true
}
}
android {
packagingOptions {
exclude 'lib/armeabi/libadcolony.so'
exclude 'lib/armeabi/libjs.so'
exclude 'lib/arm64-v8a/libadcolony.so'
exclude 'lib/arm64-v8a/libjs.so'
exclude 'lib/x86_64/libadcolony.so'
exclude 'lib/x86_64/libjs.so'
}
}









share|improve this question
























  • Can you post your Manifest files please, and also the gradle ones.
    – Reda
    Nov 8 at 13:39










  • @Reda I have edited the post
    – TheWorstCoder
    Nov 8 at 13:46










  • Take a look at this thread it might help stackoverflow.com/questions/33169915/…
    – Reda
    Nov 8 at 13:55










  • Cant even find directories from this link.
    – TheWorstCoder
    Nov 8 at 14:11










  • As there are not much details posted in the question, i can't really help, but take a look at the first comment in this github issue, it might help github.com/playgameservices/play-games-plugin-for-unity/issues/…
    – Reda
    Nov 8 at 14:37















up vote
0
down vote

favorite












Im trying to implement Google play services into my game. Also, im using AdInCube plugin., which works fine, but now i have two AndroidManifest files. Maybe thats the problem? I already fixed one error (https://github.com/playgameservices/play-games-plugin-for-unity/issues/2028) by reimporting package and force resolve. After this, i cant build my game. I got an error:




What went wrong:
Execution failed for task ':transformClassesWithJarMergingForRelease'.
com.android.build.api.transform.TransformException: java.util.zip.ZipException: duplicate entry: com/google/android/gms/auth/api/signin/




GoogleServices Manifest:



<?xml version="1.0" encoding="utf-8"?>
<!-- This file was automatically generated by the Google Play Games plugin for Unity
Do not edit. -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.mainlibproj"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk android:minSdkVersion="14" />



<application>



<!-- The space in these forces it to be interpreted as a string vs. int -->
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="u003402577249840" />

<!-- Keep track of which plugin is being used -->
<meta-data android:name="com.google.android.gms.games.unityVersion"
android:value="u0030.9.53" />

<activity android:name="com.google.games.bridge.NativeBridgeActivity"
android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
</application>
</manifest>


AdInCube Manifest:



<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.****.snake.101"
android:installLocation="preferExternal"
android:versionCode="9"
android:versionName="1.1.7">
<uses-permission android:name="com.android.vending.BILLING" />
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
<application
android:name="android.support.multidex.MultiDexApplication"
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:theme="@style/UnityThemeSelector">
<activity
android:name="com.unity3d.player.UnityPlayerActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
</activity>
</application>
</manifest>


Gradle:



buildscript {
repositories {
google()
maven {
url 'https://maven.google.com/'
name 'Google'
}
jcenter()

}

dependencies {
classpath 'com.android.tools.build:gradle:3.0.1'
}
}

allprojects {
repositories {
flatDir {
dirs 'libs'
}
}
}

apply plugin: 'com.android.application'

repositories {

maven {
url 'https://maven.google.com'
}
maven {
url 'http://repository.adincube.com/maven'
}
jcenter()
}

dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile('com.adincube.sdk:AdinCube-Unity-3626ebe:2.3.1@aar') {
transitive = true
}
compile 'com.android.support:multidex:1.0.1'
**DEPS**
}

android {
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'

defaultConfig {
targetSdkVersion '28'
minSdkVersion 14
multiDexEnabled true

}

lintOptions {
abortOnError false
}

aaptOptions {
noCompress '.unity3d', '.ress', '.resource', '.obb'
}

**SIGN**
buildTypes {
debug {
minifyEnabled **MINIFY_DEBUG**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
jniDebuggable true
}
release {
minifyEnabled **MINIFY_RELEASE**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
**SIGNCONFIG**
}
}
packagingOptions {
exclude 'lib/armeabi/libadcolony.so'
exclude 'lib/armeabi/libjs.so'
exclude 'lib/arm64-v8a/libadcolony.so'
exclude 'lib/arm64-v8a/libjs.so'
exclude 'lib/x86_64/libadcolony.so'
exclude 'lib/x86_64/libjs.so'
}
}
dependencies {
compile ('com.adincube.sdk:AdinCube-Unity-3626ebe:2.+@aar') {
transitive = true
}
compile 'com.android.support:multidex:1.0.1'
}
repositories {

maven {
url 'https://maven.google.com'
}
maven {
url 'http://repository.adincube.com/maven'
}
jcenter()
}
android {
defaultConfig {
multiDexEnabled true
}
}
android {
packagingOptions {
exclude 'lib/armeabi/libadcolony.so'
exclude 'lib/armeabi/libjs.so'
exclude 'lib/arm64-v8a/libadcolony.so'
exclude 'lib/arm64-v8a/libjs.so'
exclude 'lib/x86_64/libadcolony.so'
exclude 'lib/x86_64/libjs.so'
}
}









share|improve this question
























  • Can you post your Manifest files please, and also the gradle ones.
    – Reda
    Nov 8 at 13:39










  • @Reda I have edited the post
    – TheWorstCoder
    Nov 8 at 13:46










  • Take a look at this thread it might help stackoverflow.com/questions/33169915/…
    – Reda
    Nov 8 at 13:55










  • Cant even find directories from this link.
    – TheWorstCoder
    Nov 8 at 14:11










  • As there are not much details posted in the question, i can't really help, but take a look at the first comment in this github issue, it might help github.com/playgameservices/play-games-plugin-for-unity/issues/…
    – Reda
    Nov 8 at 14:37













up vote
0
down vote

favorite









up vote
0
down vote

favorite











Im trying to implement Google play services into my game. Also, im using AdInCube plugin., which works fine, but now i have two AndroidManifest files. Maybe thats the problem? I already fixed one error (https://github.com/playgameservices/play-games-plugin-for-unity/issues/2028) by reimporting package and force resolve. After this, i cant build my game. I got an error:




What went wrong:
Execution failed for task ':transformClassesWithJarMergingForRelease'.
com.android.build.api.transform.TransformException: java.util.zip.ZipException: duplicate entry: com/google/android/gms/auth/api/signin/




GoogleServices Manifest:



<?xml version="1.0" encoding="utf-8"?>
<!-- This file was automatically generated by the Google Play Games plugin for Unity
Do not edit. -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.mainlibproj"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk android:minSdkVersion="14" />



<application>



<!-- The space in these forces it to be interpreted as a string vs. int -->
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="u003402577249840" />

<!-- Keep track of which plugin is being used -->
<meta-data android:name="com.google.android.gms.games.unityVersion"
android:value="u0030.9.53" />

<activity android:name="com.google.games.bridge.NativeBridgeActivity"
android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
</application>
</manifest>


AdInCube Manifest:



<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.****.snake.101"
android:installLocation="preferExternal"
android:versionCode="9"
android:versionName="1.1.7">
<uses-permission android:name="com.android.vending.BILLING" />
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
<application
android:name="android.support.multidex.MultiDexApplication"
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:theme="@style/UnityThemeSelector">
<activity
android:name="com.unity3d.player.UnityPlayerActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
</activity>
</application>
</manifest>


Gradle:



buildscript {
repositories {
google()
maven {
url 'https://maven.google.com/'
name 'Google'
}
jcenter()

}

dependencies {
classpath 'com.android.tools.build:gradle:3.0.1'
}
}

allprojects {
repositories {
flatDir {
dirs 'libs'
}
}
}

apply plugin: 'com.android.application'

repositories {

maven {
url 'https://maven.google.com'
}
maven {
url 'http://repository.adincube.com/maven'
}
jcenter()
}

dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile('com.adincube.sdk:AdinCube-Unity-3626ebe:2.3.1@aar') {
transitive = true
}
compile 'com.android.support:multidex:1.0.1'
**DEPS**
}

android {
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'

defaultConfig {
targetSdkVersion '28'
minSdkVersion 14
multiDexEnabled true

}

lintOptions {
abortOnError false
}

aaptOptions {
noCompress '.unity3d', '.ress', '.resource', '.obb'
}

**SIGN**
buildTypes {
debug {
minifyEnabled **MINIFY_DEBUG**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
jniDebuggable true
}
release {
minifyEnabled **MINIFY_RELEASE**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
**SIGNCONFIG**
}
}
packagingOptions {
exclude 'lib/armeabi/libadcolony.so'
exclude 'lib/armeabi/libjs.so'
exclude 'lib/arm64-v8a/libadcolony.so'
exclude 'lib/arm64-v8a/libjs.so'
exclude 'lib/x86_64/libadcolony.so'
exclude 'lib/x86_64/libjs.so'
}
}
dependencies {
compile ('com.adincube.sdk:AdinCube-Unity-3626ebe:2.+@aar') {
transitive = true
}
compile 'com.android.support:multidex:1.0.1'
}
repositories {

maven {
url 'https://maven.google.com'
}
maven {
url 'http://repository.adincube.com/maven'
}
jcenter()
}
android {
defaultConfig {
multiDexEnabled true
}
}
android {
packagingOptions {
exclude 'lib/armeabi/libadcolony.so'
exclude 'lib/armeabi/libjs.so'
exclude 'lib/arm64-v8a/libadcolony.so'
exclude 'lib/arm64-v8a/libjs.so'
exclude 'lib/x86_64/libadcolony.so'
exclude 'lib/x86_64/libjs.so'
}
}









share|improve this question















Im trying to implement Google play services into my game. Also, im using AdInCube plugin., which works fine, but now i have two AndroidManifest files. Maybe thats the problem? I already fixed one error (https://github.com/playgameservices/play-games-plugin-for-unity/issues/2028) by reimporting package and force resolve. After this, i cant build my game. I got an error:




What went wrong:
Execution failed for task ':transformClassesWithJarMergingForRelease'.
com.android.build.api.transform.TransformException: java.util.zip.ZipException: duplicate entry: com/google/android/gms/auth/api/signin/




GoogleServices Manifest:



<?xml version="1.0" encoding="utf-8"?>
<!-- This file was automatically generated by the Google Play Games plugin for Unity
Do not edit. -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.google.example.games.mainlibproj"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk android:minSdkVersion="14" />



<application>



<!-- The space in these forces it to be interpreted as a string vs. int -->
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="u003402577249840" />

<!-- Keep track of which plugin is being used -->
<meta-data android:name="com.google.android.gms.games.unityVersion"
android:value="u0030.9.53" />

<activity android:name="com.google.games.bridge.NativeBridgeActivity"
android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
</application>
</manifest>


AdInCube Manifest:



<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.****.snake.101"
android:installLocation="preferExternal"
android:versionCode="9"
android:versionName="1.1.7">
<uses-permission android:name="com.android.vending.BILLING" />
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
<application
android:name="android.support.multidex.MultiDexApplication"
android:icon="@drawable/app_icon"
android:label="@string/app_name"
android:theme="@style/UnityThemeSelector">
<activity
android:name="com.unity3d.player.UnityPlayerActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
</activity>
</application>
</manifest>


Gradle:



buildscript {
repositories {
google()
maven {
url 'https://maven.google.com/'
name 'Google'
}
jcenter()

}

dependencies {
classpath 'com.android.tools.build:gradle:3.0.1'
}
}

allprojects {
repositories {
flatDir {
dirs 'libs'
}
}
}

apply plugin: 'com.android.application'

repositories {

maven {
url 'https://maven.google.com'
}
maven {
url 'http://repository.adincube.com/maven'
}
jcenter()
}

dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile('com.adincube.sdk:AdinCube-Unity-3626ebe:2.3.1@aar') {
transitive = true
}
compile 'com.android.support:multidex:1.0.1'
**DEPS**
}

android {
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'

defaultConfig {
targetSdkVersion '28'
minSdkVersion 14
multiDexEnabled true

}

lintOptions {
abortOnError false
}

aaptOptions {
noCompress '.unity3d', '.ress', '.resource', '.obb'
}

**SIGN**
buildTypes {
debug {
minifyEnabled **MINIFY_DEBUG**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
jniDebuggable true
}
release {
minifyEnabled **MINIFY_RELEASE**
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'**USER_PROGUARD**
**SIGNCONFIG**
}
}
packagingOptions {
exclude 'lib/armeabi/libadcolony.so'
exclude 'lib/armeabi/libjs.so'
exclude 'lib/arm64-v8a/libadcolony.so'
exclude 'lib/arm64-v8a/libjs.so'
exclude 'lib/x86_64/libadcolony.so'
exclude 'lib/x86_64/libjs.so'
}
}
dependencies {
compile ('com.adincube.sdk:AdinCube-Unity-3626ebe:2.+@aar') {
transitive = true
}
compile 'com.android.support:multidex:1.0.1'
}
repositories {

maven {
url 'https://maven.google.com'
}
maven {
url 'http://repository.adincube.com/maven'
}
jcenter()
}
android {
defaultConfig {
multiDexEnabled true
}
}
android {
packagingOptions {
exclude 'lib/armeabi/libadcolony.so'
exclude 'lib/armeabi/libjs.so'
exclude 'lib/arm64-v8a/libadcolony.so'
exclude 'lib/arm64-v8a/libjs.so'
exclude 'lib/x86_64/libadcolony.so'
exclude 'lib/x86_64/libjs.so'
}
}






android unity3d google-play-services






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 8 at 13:44

























asked Nov 8 at 13:33









TheWorstCoder

11




11












  • Can you post your Manifest files please, and also the gradle ones.
    – Reda
    Nov 8 at 13:39










  • @Reda I have edited the post
    – TheWorstCoder
    Nov 8 at 13:46










  • Take a look at this thread it might help stackoverflow.com/questions/33169915/…
    – Reda
    Nov 8 at 13:55










  • Cant even find directories from this link.
    – TheWorstCoder
    Nov 8 at 14:11










  • As there are not much details posted in the question, i can't really help, but take a look at the first comment in this github issue, it might help github.com/playgameservices/play-games-plugin-for-unity/issues/…
    – Reda
    Nov 8 at 14:37


















  • Can you post your Manifest files please, and also the gradle ones.
    – Reda
    Nov 8 at 13:39










  • @Reda I have edited the post
    – TheWorstCoder
    Nov 8 at 13:46










  • Take a look at this thread it might help stackoverflow.com/questions/33169915/…
    – Reda
    Nov 8 at 13:55










  • Cant even find directories from this link.
    – TheWorstCoder
    Nov 8 at 14:11










  • As there are not much details posted in the question, i can't really help, but take a look at the first comment in this github issue, it might help github.com/playgameservices/play-games-plugin-for-unity/issues/…
    – Reda
    Nov 8 at 14:37
















Can you post your Manifest files please, and also the gradle ones.
– Reda
Nov 8 at 13:39




Can you post your Manifest files please, and also the gradle ones.
– Reda
Nov 8 at 13:39












@Reda I have edited the post
– TheWorstCoder
Nov 8 at 13:46




@Reda I have edited the post
– TheWorstCoder
Nov 8 at 13:46












Take a look at this thread it might help stackoverflow.com/questions/33169915/…
– Reda
Nov 8 at 13:55




Take a look at this thread it might help stackoverflow.com/questions/33169915/…
– Reda
Nov 8 at 13:55












Cant even find directories from this link.
– TheWorstCoder
Nov 8 at 14:11




Cant even find directories from this link.
– TheWorstCoder
Nov 8 at 14:11












As there are not much details posted in the question, i can't really help, but take a look at the first comment in this github issue, it might help github.com/playgameservices/play-games-plugin-for-unity/issues/…
– Reda
Nov 8 at 14:37




As there are not much details posted in the question, i can't really help, but take a look at the first comment in this github issue, it might help github.com/playgameservices/play-games-plugin-for-unity/issues/…
– Reda
Nov 8 at 14:37

















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