Is there any thing to check to solve “Use of undeclared type” problem?











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My framework is stuck in "Use of undeclared type" problem another one's Mac.



It's weird because this framework is linked properly on my sample project to show how to use my framework and even worked on new project.



This problem was just happened on just the one other man's Mac PC.



I checked below things I found.




  1. Bundle resource, compile source check.


  2. public class check.


  3. set all schemes to release when build framework.


  4. set build type to Generic iOS Device when build.


  5. Uncheck and recheck target Membership of my framework in sample project.



I think there was problem on the problem one's pc but I can imagine what make's this difference. Also, XCode version is lastest 10 both pc.



Is there anything to check about this problem?



Sadly, I don't have another mac os, so I can't reproduce this problem on my hand. I can't see the problem one's PC right now.
Because I should do something anything, I was test with another mac os account anyway and there was no problem.



I always found the solution of framework import problem before here, but this case is too out of my understand so I post this question.



This XCode Swift framework import problem always makes me stressful.
Actually XCode import problem always makes me crazy.










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  • How did you shared your framework? A good way would be to use a Pod or a Carthage for instance. Or if you do it all manually, you can still create a new session one your march, reproduce exactly all the steps and check with your sample project.
    – Larme
    yesterday






  • 1




    oh, he just set the target device to simulator...my framework include library which can be used on simulator environment. so, problem solved. thanks anyway.
    –  PurpleFlavorTea
    yesterday

















up vote
0
down vote

favorite












My framework is stuck in "Use of undeclared type" problem another one's Mac.



It's weird because this framework is linked properly on my sample project to show how to use my framework and even worked on new project.



This problem was just happened on just the one other man's Mac PC.



I checked below things I found.




  1. Bundle resource, compile source check.


  2. public class check.


  3. set all schemes to release when build framework.


  4. set build type to Generic iOS Device when build.


  5. Uncheck and recheck target Membership of my framework in sample project.



I think there was problem on the problem one's pc but I can imagine what make's this difference. Also, XCode version is lastest 10 both pc.



Is there anything to check about this problem?



Sadly, I don't have another mac os, so I can't reproduce this problem on my hand. I can't see the problem one's PC right now.
Because I should do something anything, I was test with another mac os account anyway and there was no problem.



I always found the solution of framework import problem before here, but this case is too out of my understand so I post this question.



This XCode Swift framework import problem always makes me stressful.
Actually XCode import problem always makes me crazy.










share|improve this question









New contributor




PurpleFlavorTea is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • How did you shared your framework? A good way would be to use a Pod or a Carthage for instance. Or if you do it all manually, you can still create a new session one your march, reproduce exactly all the steps and check with your sample project.
    – Larme
    yesterday






  • 1




    oh, he just set the target device to simulator...my framework include library which can be used on simulator environment. so, problem solved. thanks anyway.
    –  PurpleFlavorTea
    yesterday















up vote
0
down vote

favorite









up vote
0
down vote

favorite











My framework is stuck in "Use of undeclared type" problem another one's Mac.



It's weird because this framework is linked properly on my sample project to show how to use my framework and even worked on new project.



This problem was just happened on just the one other man's Mac PC.



I checked below things I found.




  1. Bundle resource, compile source check.


  2. public class check.


  3. set all schemes to release when build framework.


  4. set build type to Generic iOS Device when build.


  5. Uncheck and recheck target Membership of my framework in sample project.



I think there was problem on the problem one's pc but I can imagine what make's this difference. Also, XCode version is lastest 10 both pc.



Is there anything to check about this problem?



Sadly, I don't have another mac os, so I can't reproduce this problem on my hand. I can't see the problem one's PC right now.
Because I should do something anything, I was test with another mac os account anyway and there was no problem.



I always found the solution of framework import problem before here, but this case is too out of my understand so I post this question.



This XCode Swift framework import problem always makes me stressful.
Actually XCode import problem always makes me crazy.










share|improve this question









New contributor




PurpleFlavorTea is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











My framework is stuck in "Use of undeclared type" problem another one's Mac.



It's weird because this framework is linked properly on my sample project to show how to use my framework and even worked on new project.



This problem was just happened on just the one other man's Mac PC.



I checked below things I found.




  1. Bundle resource, compile source check.


  2. public class check.


  3. set all schemes to release when build framework.


  4. set build type to Generic iOS Device when build.


  5. Uncheck and recheck target Membership of my framework in sample project.



I think there was problem on the problem one's pc but I can imagine what make's this difference. Also, XCode version is lastest 10 both pc.



Is there anything to check about this problem?



Sadly, I don't have another mac os, so I can't reproduce this problem on my hand. I can't see the problem one's PC right now.
Because I should do something anything, I was test with another mac os account anyway and there was no problem.



I always found the solution of framework import problem before here, but this case is too out of my understand so I post this question.



This XCode Swift framework import problem always makes me stressful.
Actually XCode import problem always makes me crazy.







ios swift cocoa-touch






share|improve this question









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PurpleFlavorTea is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




PurpleFlavorTea is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




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edited yesterday









Scriptable

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11.8k43253






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asked yesterday









PurpleFlavorTea

6




6




New contributor




PurpleFlavorTea is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor





PurpleFlavorTea is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






PurpleFlavorTea is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • How did you shared your framework? A good way would be to use a Pod or a Carthage for instance. Or if you do it all manually, you can still create a new session one your march, reproduce exactly all the steps and check with your sample project.
    – Larme
    yesterday






  • 1




    oh, he just set the target device to simulator...my framework include library which can be used on simulator environment. so, problem solved. thanks anyway.
    –  PurpleFlavorTea
    yesterday




















  • How did you shared your framework? A good way would be to use a Pod or a Carthage for instance. Or if you do it all manually, you can still create a new session one your march, reproduce exactly all the steps and check with your sample project.
    – Larme
    yesterday






  • 1




    oh, he just set the target device to simulator...my framework include library which can be used on simulator environment. so, problem solved. thanks anyway.
    –  PurpleFlavorTea
    yesterday


















How did you shared your framework? A good way would be to use a Pod or a Carthage for instance. Or if you do it all manually, you can still create a new session one your march, reproduce exactly all the steps and check with your sample project.
– Larme
yesterday




How did you shared your framework? A good way would be to use a Pod or a Carthage for instance. Or if you do it all manually, you can still create a new session one your march, reproduce exactly all the steps and check with your sample project.
– Larme
yesterday




1




1




oh, he just set the target device to simulator...my framework include library which can be used on simulator environment. so, problem solved. thanks anyway.
–  PurpleFlavorTea
yesterday






oh, he just set the target device to simulator...my framework include library which can be used on simulator environment. so, problem solved. thanks anyway.
–  PurpleFlavorTea
yesterday



















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